Source 2 Viewer
CCSPlayer_GlowServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSWeaponBaseVData
CCSWeaponBase_API
CCS_PortraitWorldCallbackHandler
CCashStack
CChoreoComponent
CChoreoInfoTarget
CChoreo_GraphController
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugDrawHistoryData
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvCombinedLightProbeVolumeAPI
CEnvCubemapAPI
CEnvLightProbeVolumeAPI
CEnvSkyAPI
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvWindSharedAPI
CExplosionTypeData
CExternalAnimGraphList
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashbangProjectile_API
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepControl_API
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CGrenadeTracer_API
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
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Counter-Strike 2
client
CDamageRecord
CDamageRecord
m_PlayerDamager
:
CHandle
<
C_CSPlayerPawn
>
48 (0x30)
m_PlayerRecipient
:
CHandle
<
C_CSPlayerPawn
>
52 (0x34)
m_hPlayerControllerDamager
:
CHandle
<
CCSPlayerController
>
56 (0x38)
m_hPlayerControllerRecipient
:
CHandle
<
CCSPlayerController
>
60 (0x3C)
m_szPlayerDamagerName
:
CUtlString
64 (0x40)
m_szPlayerRecipientName
:
CUtlString
72 (0x48)
m_DamagerXuid
:
uint64
80 (0x50)
m_RecipientXuid
:
uint64
88 (0x58)
m_flBulletsDamage
:
float32
96 (0x60)
m_flDamage
:
float32
100 (0x64)
m_flActualHealthRemoved
:
float32
104 (0x68)
m_iNumHits
:
int32
108 (0x6C)
m_iLastBulletUpdate
:
int32
112 (0x70)
m_bIsOtherEnemy
:
bool
116 (0x74)
m_killType
:
EKillTypes_t
117 (0x75)
Referenced by (1)
CCSPlayerController_DamageServices
m_DamageList
Also in
server.dll