Source 2 Viewer
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_GlowServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSWeaponBaseVData
CCS_PortraitWorldCallbackHandler
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
Type
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Counter-Strike 2
client
CDamageRecord
CDamageRecord
MNetworkReplayCompatField
"m_iDamage"
"m_iActualHealthRemoved"
MNetworkVarNames
"CHandle< CCSPlayerPawn > m_PlayerDamager"
"CHandle< CCSPlayerPawn > m_PlayerRecipient"
expand…
m_PlayerDamager
:
CHandle
<
C_CSPlayerPawn
>
48 (0x30)
MNetworkEnable
m_PlayerRecipient
:
CHandle
<
C_CSPlayerPawn
>
52 (0x34)
MNetworkEnable
m_hPlayerControllerDamager
:
CHandle
<
CCSPlayerController
>
56 (0x38)
MNetworkEnable
m_hPlayerControllerRecipient
:
CHandle
<
CCSPlayerController
>
60 (0x3C)
MNetworkEnable
m_szPlayerDamagerName
:
CUtlString
64 (0x40)
MNetworkEnable
m_szPlayerRecipientName
:
CUtlString
72 (0x48)
MNetworkEnable
m_DamagerXuid
:
uint64
80 (0x50)
MNetworkEnable
m_RecipientXuid
:
uint64
88 (0x58)
MNetworkEnable
m_flBulletsDamage
:
float32
96 (0x60)
m_flDamage
:
float32
100 (0x64)
MNetworkEnable
m_flActualHealthRemoved
:
float32
104 (0x68)
MNetworkEnable
m_iNumHits
:
int32
108 (0x6C)
MNetworkEnable
m_iLastBulletUpdate
:
int32
112 (0x70)
MNetworkEnable
m_bIsOtherEnemy
:
bool
116 (0x74)
MNetworkEnable
m_killType
:
EKillTypes_t
117 (0x75)
MNetworkEnable
Referenced by (1)
CCSPlayerController_DamageServices
m_DamageList
Also in
server.dll