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Type / to search
  1. Counter-Strike 2
  2. server
  3. CDamageRecord

CDamageRecord

MNetworkReplayCompatField
"m_iDamage""m_iActualHealthRemoved"
MNetworkVarNames
"CHandle< CCSPlayerPawn > m_PlayerDamager""CHandle< CCSPlayerPawn > m_PlayerRecipient"
  • m_PlayerDamager: CHandle< CCSPlayerPawn >48 (0x30)
    MNetworkEnable
  • m_PlayerRecipient: CHandle< CCSPlayerPawn >52 (0x34)
    MNetworkEnable
  • m_hPlayerControllerDamager: CHandle< CCSPlayerController >56 (0x38)
    MNetworkEnable
  • m_hPlayerControllerRecipient: CHandle< CCSPlayerController >60 (0x3C)
    MNetworkEnable
  • m_szPlayerDamagerName: CUtlString64 (0x40)
    MNetworkEnable
  • m_szPlayerRecipientName: CUtlString72 (0x48)
    MNetworkEnable
  • m_DamagerXuid: uint6480 (0x50)
    MNetworkEnable
  • m_RecipientXuid: uint6488 (0x58)
    MNetworkEnable
  • m_flBulletsDamage: float3296 (0x60)
  • m_flDamage: float32100 (0x64)
    MNetworkEnable
  • m_flActualHealthRemoved: float32104 (0x68)
    MNetworkEnable
  • m_iNumHits: int32108 (0x6C)
    MNetworkEnable
  • m_iLastBulletUpdate: int32112 (0x70)
    MNetworkEnable
  • m_bIsOtherEnemy: bool116 (0x74)
    MNetworkEnable
  • m_killType: EKillTypes_t117 (0x75)
    MNetworkEnable
Referenced by (1)
CCSPlayerController_DamageServicesm_DamageList
Also in
client.dll
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.