Source 2 Viewer
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDEagle
CDamageRecord
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEntityFlame
CEnvBeam
CEnvBeverage
CEnvCombinedLightProbeVolume
CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
CEnvCubemap
CEnvCubemapBox
CEnvCubemapFog
CEnvDecal
CEnvDetailController
CEnvEntityIgniter
CEnvEntityMaker
CEnvExplosion
CEnvFade
CEnvGlobal
CEnvHudHint
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLaser
CEnvLightProbeVolume
CEnvMuzzleFlash
CEnvParticleGlow
CEnvShake
CEnvSky
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvSpark
CEnvSplash
CEnvTilt
CEnvViewPunch
CEnvVolumetricFogController
CEnvVolumetricFogVolume
CEnvWind
CEnvWindController
CEnvWindShared
CEnvWindVolume
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterContext
CFilterEnemy
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
Type
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Counter-Strike 2
server
CBreakableProp
CDynamicProp
CDynamicProp
MEntityAllowsPortraitWorldSpawn
Inherits from (179 fields)
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_bCreateNavObstacle
:
bool
2776 (0x0AD8)
m_bNavObstacleUpdatesOverridden
:
bool
2777 (0x0AD9)
m_bUseHitboxesForRenderBox
:
bool
2778 (0x0ADA)
m_bUseAnimGraph
:
bool
2779 (0x0ADB)
m_pOutputAnimBegun
:
CEntityIOOutput
2784 (0x0AE0)
m_pOutputAnimOver
:
CEntityIOOutput
2808 (0x0AF8)
m_pOutputAnimLoopCycleOver
:
CEntityIOOutput
2832 (0x0B10)
m_OnAnimReachedStart
:
CEntityIOOutput
2856 (0x0B28)
m_OnAnimReachedEnd
:
CEntityIOOutput
2880 (0x0B40)
m_iszIdleAnim
:
CUtlSymbolLarge
2904 (0x0B58)
m_nIdleAnimLoopMode
:
AnimLoopMode_t
2912 (0x0B60)
m_bRandomizeCycle
:
bool
2916 (0x0B64)
m_bStartDisabled
:
bool
2917 (0x0B65)
m_bFiredStartEndOutput
:
bool
2918 (0x0B66)
m_bForceNpcExclude
:
bool
2919 (0x0B67)
MNotSaved
m_bCreateNonSolid
:
bool
2920 (0x0B68)
MNotSaved
m_bIsOverrideProp
:
bool
2921 (0x0B69)
MNotSaved
m_iInitialGlowState
:
int32
2924 (0x0B6C)
m_nGlowRange
:
int32
2928 (0x0B70)
m_nGlowRangeMin
:
int32
2932 (0x0B74)
m_glowColor
:
Color
2936 (0x0B78)
m_nGlowTeam
:
int32
2940 (0x0B7C)
Referenced by (7)
CBasePropDoor
CChicken
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CFuncRetakeBarrier
COrnamentProp
Also in
client.dll
Dota 2
Deadlock