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CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDEagle
CDamageRecord
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEntityFlame
CEnvBeam
CEnvBeverage
CEnvCombinedLightProbeVolume
CEnvCubemap
CEnvCubemapBox
CEnvCubemapFog
CEnvDecal
CEnvDetailController
CEnvEntityIgniter
CEnvEntityMaker
CEnvExplosion
CEnvFade
CEnvGlobal
CEnvHudHint
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLaser
CEnvLightProbeVolume
CEnvMuzzleFlash
CEnvParticleGlow
CEnvShake
CEnvSky
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvSpark
CEnvSplash
CEnvTilt
CEnvViewPunch
CEnvVolumetricFogController
CEnvVolumetricFogVolume
CEnvWind
CEnvWindController
CEnvWindShared
CEnvWindVolume
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CFilterClass
CFilterContext
CFilterEnemy
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Counter-Strike 2
server
CBreakableProp
CDynamicProp
CDynamicProp
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"bool m_bUseHitboxesForRenderBox"
"bool m_bUseAnimGraph"
Inherits from (167 fields)
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_bCreateNavObstacle
:
bool
2984 (0x0BA8)
m_bNavObstacleUpdatesOverridden
:
bool
2985 (0x0BA9)
m_bUseHitboxesForRenderBox
:
bool
2986 (0x0BAA)
MNetworkEnable
m_bUseAnimGraph
:
bool
2987 (0x0BAB)
MNetworkEnable
m_pOutputAnimBegun
:
CEntityIOOutput
2992 (0x0BB0)
m_pOutputAnimOver
:
CEntityIOOutput
3016 (0x0BC8)
m_pOutputAnimLoopCycleOver
:
CEntityIOOutput
3040 (0x0BE0)
m_OnAnimReachedStart
:
CEntityIOOutput
3064 (0x0BF8)
m_OnAnimReachedEnd
:
CEntityIOOutput
3088 (0x0C10)
m_iszIdleAnim
:
CUtlSymbolLarge
3112 (0x0C28)
m_nIdleAnimLoopMode
:
AnimLoopMode_t
3120 (0x0C30)
m_bRandomizeCycle
:
bool
3124 (0x0C34)
m_bStartDisabled
:
bool
3125 (0x0C35)
m_bFiredStartEndOutput
:
bool
3126 (0x0C36)
m_bForceNpcExclude
:
bool
3127 (0x0C37)
MNotSaved
m_bCreateNonSolid
:
bool
3128 (0x0C38)
MNotSaved
m_bIsOverrideProp
:
bool
3129 (0x0C39)
MNotSaved
m_iInitialGlowState
:
int32
3132 (0x0C3C)
m_nGlowRange
:
int32
3136 (0x0C40)
m_nGlowRangeMin
:
int32
3140 (0x0C44)
m_glowColor
:
Color
3144 (0x0C48)
m_nGlowTeam
:
int32
3148 (0x0C4C)
Referenced by (7)
CBasePropDoor
CChicken
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CFuncRetakeBarrier
COrnamentProp
Also in
client.dll
Dota 2
Deadlock