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CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBaseTriggerAPI
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
CBreakableProp
CBtActionAim
CBtActionCombatPositioning
CBtActionMoveTo
CBtActionParachutePositioning
CBtNode
CBtNodeComposite
CBtNodeCondition
CBtNodeConditionInactive
CBtNodeDecorator
CBuoyancyHelper
CBuyZone
CC4
CCS2PawnGraphController
CCS2WeaponGraphController
CCSBot
CCSGO_EndOfMatchLineupEnd
CCSGO_EndOfMatchLineupEndpoint
CCSGO_EndOfMatchLineupStart
CCSGO_TeamIntroCharacterPosition
CCSGO_TeamIntroCounterTerroristPosition
CCSGO_TeamIntroTerroristPosition
CCSGO_TeamPreviewCharacterPosition
CCSGO_TeamSelectCharacterPosition
CCSGO_TeamSelectCounterTerroristPosition
CCSGO_TeamSelectTerroristPosition
CCSGO_WingmanIntroCharacterPosition
CCSGO_WingmanIntroCounterTerroristPosition
CCSGO_WingmanIntroTerroristPosition
CCSGameModeRules
CCSGameModeRules_ArmsRace
CCSGameModeRules_Deathmatch
CCSGameModeRules_Noop
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPetPlacement
CCSPlace
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayerPawn
CCSPlayerPawnBase
CCSPlayerResource
CCSPlayer_ActionTrackingServices
CCSPlayer_AimPunchServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
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Counter-Strike 2
server
CBaseProp
CBreakableProp
CBreakableProp
Inherits from (146 fields)
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_CPropDataComponent
:
CPropDataComponent
2424 (0x0978)
m_OnStartDeath
:
CEntityIOOutput
2488 (0x09B8)
m_OnBreak
:
CEntityIOOutput
2512 (0x09D0)
m_OnHealthChanged
:
CEntityOutputTemplate
<
float32
>
2536 (0x09E8)
m_OnTakeDamage
:
CEntityIOOutput
2568 (0x0A08)
m_impactEnergyScale
:
float32
2592 (0x0A20)
m_iMinHealthDmg
:
int32
2596 (0x0A24)
m_preferredCarryAngles
:
QAngle
2600 (0x0A28)
m_flPressureDelay
:
float32
2612 (0x0A34)
m_flDefBurstScale
:
float32
2616 (0x0A38)
m_vDefBurstOffset
:
Vector
2620 (0x0A3C)
m_hBreaker
:
CHandle
<
CBaseEntity
>
2632 (0x0A48)
m_PerformanceMode
:
PerformanceMode_t
2636 (0x0A4C)
m_flPreventDamageBeforeTime
:
GameTime_t
2640 (0x0A50)
m_BreakableContentsType
:
BreakableContentsType_t
2644 (0x0A54)
m_strBreakableContentsPropGroupOverride
:
CUtlString
2648 (0x0A58)
m_strBreakableContentsParticleOverride
:
CUtlString
2656 (0x0A60)
m_bHasBreakPiecesOrCommands
:
bool
2664 (0x0A68)
m_explodeDamage
:
float32
2668 (0x0A6C)
m_explodeRadius
:
float32
2672 (0x0A70)
m_sExplosionType
:
CGlobalSymbol
2680 (0x0A78)
m_explosionDelay
:
float32
2688 (0x0A80)
m_explosionBuildupSound
:
CUtlSymbolLarge
2696 (0x0A88)
m_explosionCustomEffect
:
CUtlSymbolLarge
2704 (0x0A90)
m_explosionCustomSound
:
CUtlSymbolLarge
2712 (0x0A98)
m_explosionModifier
:
CUtlSymbolLarge
2720 (0x0AA0)
m_hPhysicsAttacker
:
CHandle
<
CBasePlayerPawn
>
2728 (0x0AA8)
m_flLastPhysicsInfluenceTime
:
GameTime_t
2732 (0x0AAC)
m_flDefaultFadeScale
:
float32
2736 (0x0AB0)
m_hLastAttacker
:
CHandle
<
CBaseEntity
>
2740 (0x0AB4)
m_iszPuntSound
:
CUtlSymbolLarge
2744 (0x0AB8)
m_bUsePuntSound
:
bool
2752 (0x0AC0)
m_bOriginalBlockLOS
:
bool
2753 (0x0AC1)
Referenced by (2)
CDynamicProp
CPhysicsProp
Also in
client.dll
Dota 2
Deadlock