Source 2 Viewer
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseGrenade
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
Type
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Counter-Strike 2
client
CBaseProp
C_BreakableProp
C_BreakableProp
Inherits from (149 fields)
CBaseProp
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_CPropDataComponent
:
CPropDataComponent
4496 (0x1190)
m_OnStartDeath
:
CEntityIOOutput
4560 (0x11D0)
m_OnBreak
:
CEntityIOOutput
4584 (0x11E8)
m_OnHealthChanged
:
CEntityOutputTemplate
<
float32
>
4608 (0x1200)
m_OnTakeDamage
:
CEntityIOOutput
4640 (0x1220)
m_impactEnergyScale
:
float32
4664 (0x1238)
m_iMinHealthDmg
:
int32
4668 (0x123C)
m_flPressureDelay
:
float32
4672 (0x1240)
m_flDefBurstScale
:
float32
4676 (0x1244)
m_vDefBurstOffset
:
Vector
4680 (0x1248)
m_hBreaker
:
CHandle
<
C_BaseEntity
>
4692 (0x1254)
m_PerformanceMode
:
PerformanceMode_t
4696 (0x1258)
m_flPreventDamageBeforeTime
:
GameTime_t
4700 (0x125C)
m_BreakableContentsType
:
BreakableContentsType_t
4704 (0x1260)
m_strBreakableContentsPropGroupOverride
:
CUtlString
4712 (0x1268)
m_strBreakableContentsParticleOverride
:
CUtlString
4720 (0x1270)
m_bHasBreakPiecesOrCommands
:
bool
4728 (0x1278)
m_explodeDamage
:
float32
4732 (0x127C)
m_explodeRadius
:
float32
4736 (0x1280)
m_sExplosionType
:
CGlobalSymbol
4744 (0x1288)
m_explosionDelay
:
float32
4752 (0x1290)
m_explosionBuildupSound
:
CUtlSymbolLarge
4760 (0x1298)
m_explosionCustomEffect
:
CUtlSymbolLarge
4768 (0x12A0)
m_explosionCustomSound
:
CUtlSymbolLarge
4776 (0x12A8)
m_explosionModifier
:
CUtlSymbolLarge
4784 (0x12B0)
m_hPhysicsAttacker
:
CHandle
<
C_BasePlayerPawn
>
4792 (0x12B8)
m_flLastPhysicsInfluenceTime
:
GameTime_t
4796 (0x12BC)
m_flDefaultFadeScale
:
float32
4800 (0x12C0)
m_hLastAttacker
:
CHandle
<
C_BaseEntity
>
4804 (0x12C4)
Referenced by (3)
C_DynamicProp
C_PhysPropClientside
C_PhysicsProp
Also in
server.dll
Dota 2
Deadlock