Source 2 Viewer
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseGrenade
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
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Counter-Strike 2
client
C_BaseModelEntity
C_Beam
C_Beam
Inherits from (130 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_flFrameRate
:
float32
4008 (0x0FA8)
m_flHDRColorScale
:
float32
4012 (0x0FAC)
m_flFireTime
:
GameTime_t
4016 (0x0FB0)
m_flDamage
:
float32
4020 (0x0FB4)
m_nNumBeamEnts
:
uint8
4024 (0x0FB8)
m_queryHandleHalo
:
int32
4028 (0x0FBC)
MNotSaved
m_hBaseMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
4064 (0x0FE0)
m_nHaloIndex
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
4072 (0x0FE8)
m_nBeamType
:
BeamType_t
4080 (0x0FF0)
m_nBeamFlags
:
uint32
4084 (0x0FF4)
m_hAttachEntity
:
CHandle
<
C_BaseEntity
>
[10]
4088 (0x0FF8)
m_nAttachIndex
:
AttachmentHandle_t
[10]
4128 (0x1020)
m_fWidth
:
float32
4140 (0x102C)
m_fEndWidth
:
float32
4144 (0x1030)
m_fFadeLength
:
float32
4148 (0x1034)
m_fHaloScale
:
float32
4152 (0x1038)
m_fAmplitude
:
float32
4156 (0x103C)
m_fStartFrame
:
float32
4160 (0x1040)
m_fSpeed
:
float32
4164 (0x1044)
m_flFrame
:
float32
4168 (0x1048)
m_nClipStyle
:
BeamClipStyle_t
4172 (0x104C)
m_bTurnedOff
:
bool
4176 (0x1050)
m_vecEndPos
:
VectorWS
4180 (0x1054)
m_hEndEntity
:
CHandle
<
C_BaseEntity
>
4192 (0x1060)
Also in
server.dll
Dota 2
Deadlock