Source 2 Viewer
  • C_AttributeContainer
  • C_BarnLight
  • C_BaseButton
  • C_BaseCSGrenade
  • C_BaseCSGrenadeProjectile
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseGrenade
  • C_BaseModelEntity
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
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  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_BulletHitModel
  • C_C4
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  • C_CS2HudModelBase
  • C_CS2HudModelWeapon
  • C_CS2WeaponModuleBase
  • C_CSGO_CounterTerroristTeamIntroCamera
  • C_CSGO_CounterTerroristWingmanIntroCamera
  • C_CSGO_EndOfMatchCamera
  • C_CSGO_EndOfMatchCharacterPosition
  • C_CSGO_EndOfMatchLineupEndpoint
  • C_CSGO_EndOfMatchLineupStart
  • C_CSGO_MapPreviewCameraPath
  • C_CSGO_MapPreviewCameraPathNode
  • C_CSGO_PreviewModel
  • C_CSGO_PreviewModelAlias_csgo_item_previewmodel
  • C_CSGO_PreviewPlayer
  • C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
  • C_CSGO_TeamIntroCharacterPosition
  • C_CSGO_TeamIntroCounterTerroristPosition
  • C_CSGO_TeamIntroTerroristPosition
  • C_CSGO_TeamPreviewCamera
  • C_CSGO_TeamPreviewCharacterPosition
  • C_CSGO_TeamPreviewModel
  • C_CSGO_TeamSelectCamera
  • C_CSGO_TeamSelectCharacterPosition
  • C_CSGO_TeamSelectCounterTerroristPosition
  • C_CSGO_TeamSelectTerroristPosition
  • C_CSGO_TerroristTeamIntroCamera
  • C_CSGO_TerroristWingmanIntroCamera
  • C_CSGameRules
  • C_CSGameRulesProxy
  • C_CSMinimapBoundary
  • C_CSObserverPawn
  • C_CSPetPlacement
  • C_CSPlayerPawn
  • C_CSPlayerPawnBase
  • C_CSPlayerResource
  • C_CSTeam
  • C_CSWeaponBase
  • C_CSWeaponBaseGun
  • C_CSWeaponBaseShotgun
  • C_Chicken
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CsmFovOverride
  • C_DEagle
  • C_DecoyGrenade
  • C_DecoyProjectile
  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_EconEntity
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseModelEntity
  4. C_Beam

C_Beam

Inherits from (130 fields)
C_BaseModelEntityC_BaseEntityCEntityInstance
  • m_flFrameRate: float324008 (0x0FA8)
  • m_flHDRColorScale: float324012 (0x0FAC)
  • m_flFireTime: GameTime_t4016 (0x0FB0)
  • m_flDamage: float324020 (0x0FB4)
  • m_nNumBeamEnts: uint84024 (0x0FB8)
  • m_queryHandleHalo: int324028 (0x0FBC)
    MNotSaved
  • m_hBaseMaterial: CStrongHandle< InfoForResourceTypeIMaterial2 >4064 (0x0FE0)
  • m_nHaloIndex: CStrongHandle< InfoForResourceTypeIMaterial2 >4072 (0x0FE8)
  • m_nBeamType: BeamType_t4080 (0x0FF0)
  • m_nBeamFlags: uint324084 (0x0FF4)
  • m_hAttachEntity: CHandle< C_BaseEntity >[10]4088 (0x0FF8)
  • m_nAttachIndex: AttachmentHandle_t[10]4128 (0x1020)
  • m_fWidth: float324140 (0x102C)
  • m_fEndWidth: float324144 (0x1030)
  • m_fFadeLength: float324148 (0x1034)
  • m_fHaloScale: float324152 (0x1038)
  • m_fAmplitude: float324156 (0x103C)
  • m_fStartFrame: float324160 (0x1040)
  • m_fSpeed: float324164 (0x1044)
  • m_flFrame: float324168 (0x1048)
  • m_nClipStyle: BeamClipStyle_t4172 (0x104C)
  • m_bTurnedOff: bool4176 (0x1050)
  • m_vecEndPos: VectorWS4180 (0x1054)
  • m_hEndEntity: CHandle< C_BaseEntity >4192 (0x1060)
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.