Source 2 Viewer
  • C_CSGO_TeamIntroCounterTerroristPosition
  • C_CSGO_TeamIntroTerroristPosition
  • C_CSGO_TeamPreviewCamera
  • C_CSGO_TeamPreviewCharacterPosition
  • C_CSGO_TeamPreviewModel
  • C_CSGO_TeamSelectCamera
  • C_CSGO_TeamSelectCharacterPosition
  • C_CSGO_TeamSelectCounterTerroristPosition
  • C_CSGO_TeamSelectTerroristPosition
  • C_CSGO_TerroristTeamIntroCamera
  • C_CSGO_TerroristWingmanIntroCamera
  • C_CSGameRules
  • C_CSGameRulesProxy
  • C_CSMinimapBoundary
  • C_CSObserverPawn
  • C_CSPetPlacement
  • C_CSPlayerPawn
  • C_CSPlayerPawnBase
  • C_CSPlayerResource
  • C_CSTeam
  • C_CSWeaponBase
  • C_CSWeaponBaseGun
  • C_CSWeaponBaseShotgun
  • C_Chicken
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CsmFovOverride
  • C_DEagle
  • C_DecoyGrenade
  • C_DecoyProjectile
  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_EconEntity
  • C_EconEntity::AttachedModelData_t
  • C_EconItemView
  • C_EconWearable
  • C_EntityDissolve
  • C_EntityFlame
  • C_EnvCombinedLightProbeVolume
  • C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
  • C_EnvCubemap
  • C_EnvCubemapBox
  • C_EnvCubemapFog
  • C_EnvDecal
  • C_EnvDetailController
  • C_EnvLightProbeVolume
  • C_EnvParticleGlow
  • C_EnvSky
  • C_EnvVolumetricFogController
  • C_EnvVolumetricFogVolume
  • C_EnvWind
  • C_EnvWindClientside
  • C_EnvWindController
  • C_EnvWindShared
  • C_EnvWindVolume
  • C_FireCrackerBlast
  • C_Fish
  • C_Flashbang
  • C_FlashbangProjectile
  • C_FogController
  • C_FootstepControl
  • C_FuncBrush
  • C_FuncConveyor
  • C_FuncElectrifiedVolume
  • C_FuncLadder
  • C_FuncMonitor
  • C_FuncMoveLinear
  • C_FuncMover
  • C_FuncRotating
  • C_FuncTrackTrain
  • C_GameRules
  • C_GameRulesProxy
  • C_GlobalLight
  • C_GradientFog
  • C_HEGrenade
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_Team
  4. C_CSTeam

C_CSTeam

Inherits from (90 fields)
C_TeamC_BaseEntityCEntityInstance
  • m_szTeamMatchStat: char[512]1720 (0x06B8)
  • m_numMapVictories: int322232 (0x08B8)
  • m_bSurrendered: bool2236 (0x08BC)
  • m_scoreFirstHalf: int322240 (0x08C0)
  • m_scoreSecondHalf: int322244 (0x08C4)
  • m_scoreOvertime: int322248 (0x08C8)
  • m_szClanTeamname: char[129]2252 (0x08CC)
  • m_iClanID: uint322384 (0x0950)
  • m_szTeamFlagImage: char[8]2388 (0x0954)
  • m_szTeamLogoImage: char[8]2396 (0x095C)
Also in
server.dll
Offsets are from Windows. Source revision 10666121 built on May 18 2026.