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C_CSObserverPawn
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C_DynamicPropAlias_prop_dynamic_override
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C_EconEntity::AttachedModelData_t
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C_InfoInstructorHintHostageRescueZone
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Counter-Strike 2
client
C_BreakableProp
C_DynamicProp
C_DynamicProp
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"bool m_bUseHitboxesForRenderBox"
"bool m_bUseAnimGraph"
Inherits from (174 fields)
C_BreakableProp
CBaseProp
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bUseHitboxesForRenderBox
:
bool
4816 (0x12D0)
MNetworkEnable
m_bUseAnimGraph
:
bool
4817 (0x12D1)
MNetworkEnable
m_pOutputAnimBegun
:
CEntityIOOutput
4824 (0x12D8)
m_pOutputAnimOver
:
CEntityIOOutput
4848 (0x12F0)
m_pOutputAnimLoopCycleOver
:
CEntityIOOutput
4872 (0x1308)
m_OnAnimReachedStart
:
CEntityIOOutput
4896 (0x1320)
m_OnAnimReachedEnd
:
CEntityIOOutput
4920 (0x1338)
m_iszIdleAnim
:
CUtlSymbolLarge
4944 (0x1350)
m_nIdleAnimLoopMode
:
AnimLoopMode_t
4952 (0x1358)
m_bRandomizeCycle
:
bool
4956 (0x135C)
m_bStartDisabled
:
bool
4957 (0x135D)
m_bFiredStartEndOutput
:
bool
4958 (0x135E)
m_bForceNpcExclude
:
bool
4959 (0x135F)
MNotSaved
m_bCreateNonSolid
:
bool
4960 (0x1360)
MNotSaved
m_bIsOverrideProp
:
bool
4961 (0x1361)
MNotSaved
m_iInitialGlowState
:
int32
4964 (0x1364)
m_nGlowRange
:
int32
4968 (0x1368)
m_nGlowRangeMin
:
int32
4972 (0x136C)
m_glowColor
:
Color
4976 (0x1370)
m_nGlowTeam
:
int32
4980 (0x1374)
m_iCachedFrameCount
:
int32
4984 (0x1378)
MNotSaved
m_vecCachedRenderMins
:
Vector
4988 (0x137C)
MNotSaved
m_vecCachedRenderMaxs
:
Vector
5000 (0x1388)
MNotSaved
Referenced by (6)
CFuncRetakeBarrier
C_BasePropDoor
C_Chicken
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
Also in
server.dll
Dota 2
Deadlock