Source 2 Viewer
  • C_CSMinimapBoundary
  • C_CSObserverPawn
  • C_CSPetPlacement
  • C_CSPlayerPawn
  • C_CSPlayerPawnBase
  • C_CSPlayerResource
  • C_CSTeam
  • C_CSWeaponBase
  • C_CSWeaponBaseGun
  • C_CSWeaponBaseShotgun
  • C_Chicken
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CsmFovOverride
  • C_DEagle
  • C_DecoyGrenade
  • C_DecoyProjectile
  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_EconEntity
  • C_EconEntity::AttachedModelData_t
  • C_EconItemView
  • C_EconWearable
  • C_EntityDissolve
  • C_EntityFlame
  • C_EnvCombinedLightProbeVolume
  • C_EnvCubemap
  • C_EnvCubemapBox
  • C_EnvCubemapFog
  • C_EnvDecal
  • C_EnvDetailController
  • C_EnvLightProbeVolume
  • C_EnvParticleGlow
  • C_EnvSky
  • C_EnvVolumetricFogController
  • C_EnvVolumetricFogVolume
  • C_EnvWind
  • C_EnvWindClientside
  • C_EnvWindController
  • C_EnvWindShared
  • C_EnvWindVolume
  • C_FireCrackerBlast
  • C_Fish
  • C_Flashbang
  • C_FlashbangProjectile
  • C_FogController
  • C_FootstepControl
  • C_FuncBrush
  • C_FuncConveyor
  • C_FuncElectrifiedVolume
  • C_FuncLadder
  • C_FuncMonitor
  • C_FuncMoveLinear
  • C_FuncMover
  • C_FuncRotating
  • C_FuncTrackTrain
  • C_GameRules
  • C_GameRulesProxy
  • C_GlobalLight
  • C_GradientFog
  • C_HEGrenade
  • C_HEGrenadeProjectile
  • C_HandleTest
  • C_Hostage
  • C_HostageCarriableProp
  • C_IncendiaryGrenade
  • C_Inferno
  • C_InfoInstructorHintHostageRescueZone
  • C_InfoLadderDismount
  • C_InfoVisibilityBox
  • C_IronSightController
  • C_Item
  • C_ItemDogtags
  • C_Item_Healthshot
  • C_KeychainModule
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseModelEntity
  4. C_DynamicLight

C_DynamicLight

MNetworkVarNames
"uint8 m_Flags""uint8 m_LightStyle""float32 m_Radius""int32 m_Exponent""float32 m_InnerAngle"
Inherits from (124 fields)
C_BaseModelEntityC_BaseEntityCEntityInstance
  • m_Flags: uint83720 (0x0E88)
    MNetworkEnable
    MNotSaved
  • m_LightStyle: uint83721 (0x0E89)
    MNetworkEnable
    MNotSaved
  • m_Radius: float323724 (0x0E8C)
    MNetworkEnable
    MNotSaved
  • m_Exponent: int323728 (0x0E90)
    MNetworkEnable
    MNotSaved
  • m_InnerAngle: float323732 (0x0E94)
    MNetworkBitCount: 8
    MNetworkEnable
    MNetworkMaxValue: 360.000000
    MNetworkMinValue: 0.000000
    MNotSaved
  • m_OuterAngle: float323736 (0x0E98)
    MNetworkBitCount: 8
    MNetworkEnable
    MNetworkMaxValue: 360.000000
    MNetworkMinValue: 0.000000
    MNotSaved
  • m_SpotRadius: float323740 (0x0E9C)
    MNetworkEnable
    MNotSaved
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.