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C_CSMinimapBoundary
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Counter-Strike 2
client
C_BaseModelEntity
C_DynamicLight
C_DynamicLight
MNetworkVarNames
"uint8 m_Flags"
"uint8 m_LightStyle"
"float32 m_Radius"
"int32 m_Exponent"
"float32 m_InnerAngle"
expand…
Inherits from (124 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_Flags
:
uint8
3720 (0x0E88)
MNetworkEnable
MNotSaved
m_LightStyle
:
uint8
3721 (0x0E89)
MNetworkEnable
MNotSaved
m_Radius
:
float32
3724 (0x0E8C)
MNetworkEnable
MNotSaved
m_Exponent
:
int32
3728 (0x0E90)
MNetworkEnable
MNotSaved
m_InnerAngle
:
float32
3732 (0x0E94)
MNetworkBitCount
: 8
MNetworkEnable
MNetworkMaxValue
: 360.000000
MNetworkMinValue
: 0.000000
MNotSaved
m_OuterAngle
:
float32
3736 (0x0E98)
MNetworkBitCount
: 8
MNetworkEnable
MNetworkMaxValue
: 360.000000
MNetworkMinValue
: 0.000000
MNotSaved
m_SpotRadius
:
float32
3740 (0x0E9C)
MNetworkEnable
MNotSaved
Also in
server.dll
Dota 2
Deadlock