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Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseModelEntity
  4. C_EnvDecal

C_EnvDecal

MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"HMaterialStrong m_hDecalMaterial""float m_flWidth""float m_flHeight""float m_flDepth"
Inherits from (124 fields)
C_BaseModelEntityC_BaseEntityCEntityInstance
  • m_hDecalMaterial: CStrongHandle< InfoForResourceTypeIMaterial2 >3720 (0x0E88)
    MNetworkEnable
  • m_flWidth: float323728 (0x0E90)
    MNetworkChangeCallback: "OnDecalDimensionsChanged"
    MNetworkEnable
  • m_flHeight: float323732 (0x0E94)
    MNetworkChangeCallback: "OnDecalDimensionsChanged"
    MNetworkEnable
  • m_flDepth: float323736 (0x0E98)
    MNetworkChangeCallback: "OnDecalDimensionsChanged"
    MNetworkEnable
  • m_nRenderOrder: uint323740 (0x0E9C)
    MNetworkEnable
  • m_bProjectOnWorld: bool3744 (0x0EA0)
    MNetworkEnable
  • m_bProjectOnCharacters: bool3745 (0x0EA1)
    MNetworkEnable
  • m_bProjectOnWater: bool3746 (0x0EA2)
    MNetworkEnable
  • m_flDepthSortBias: float323748 (0x0EA4)
    MNetworkEnable
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.