Source 2 Viewer
  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_DynamicPropClientFadeOut
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  • C_EconEntity
  • C_EconEntity::AttachedModelData_t
  • C_EconEntity::AttachedParticleInfo_t
  • C_EconItemAttribute
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  • C_EntityDissolve
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  • C_EnvCombinedLightProbeVolume
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  • C_EnvCubemapFog
  • C_EnvDecal
  • C_EnvDeferredLight
  • C_EnvDeferredLightClientOnly
  • C_EnvDeferredSpotLightClientOnly
  • C_EnvDetailController
  • C_EnvLightProbeVolume
  • C_EnvParticleGlow
  • C_EnvSky
  • C_EnvVolumetricFogController
  • C_EnvVolumetricFogVolume
  • C_EnvWind
  • C_EnvWindClientside
  • C_EnvWindController
  • C_EnvWindShared
  • C_EnvWindVolume
  • C_FoWBlockerEntity
  • C_FoWRevealerEntity
  • C_FogController
  • C_FuncBrush
  • C_FuncElectrifiedVolume
  • C_FuncMoveLinear
  • C_FuncMover
  • C_FuncRotating
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  • C_GameRules
  • C_GameRulesProxy
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  • C_InfoPlayerStartBadGuys
  • C_InfoPlayerStartDota
  • C_InfoPlayerStartGoodGuys
  • C_InfoVisibilityBox
  • C_IngameEvent_Base
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  • C_IngameEvent_DotaPrime
  • C_IngameEvent_FM2015
  • C_IngameEvent_FM2016
  • C_IngameEvent_FV2018
  • C_IngameEvent_FV2019
  • C_IngameEvent_NB2020
  • C_IngameEvent_TI6
  • C_IngameEvent_TI7
  • C_IngameEvent_TI8
  • C_IngameEvent_TI9
  • C_IngameEvent_WM2016
  • C_IngameEvent_WM2017
  • C_LightDirectionalEntity
  • C_LightEntity
  • C_LightEnvironmentEntity
  • C_LightOrthoEntity
  • C_LightSpotEntity
  • C_LocalTempEntity
  • C_ModelPointEntity
  • C_MultiplayRules
  • C_NetTestBaseCombatCharacter
  • C_NextBotCombatCharacter
  • C_ParticleSystem
  • C_PathParticleRope
  • C_PathParticleRopeAlias_path_particle_rope_clientside
  • C_PhysBox
  • C_PhysPropClientside
Type / to search
  1. Dota 2
  2. client
  3. C_BaseModelEntity
  4. C_EnvDecal

C_EnvDecal

MEntityAllowsPortraitWorldSpawn
Inherits from (134 fields)
C_BaseModelEntityC_BaseEntityCEntityInstance
  • m_hDecalMaterial: CStrongHandle< InfoForResourceTypeIMaterial2 >2688 (0x0A80)
  • m_flWidth: float322696 (0x0A88)
  • m_flHeight: float322700 (0x0A8C)
  • m_flDepth: float322704 (0x0A90)
  • m_nRenderOrder: uint322708 (0x0A94)
  • m_bProjectOnWorld: bool2712 (0x0A98)
  • m_bProjectOnCharacters: bool2713 (0x0A99)
  • m_bProjectOnWater: bool2714 (0x0A9A)
  • m_flDepthSortBias: float322716 (0x0A9C)
Also in
server.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.