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C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSObserverPawn_API
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerPawnBase_API
C_CSPlayerPawn_API
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_CsmFovOverride_API
C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HEGrenade
C_HEGrenadeProjectile
C_HandleTest
C_Hostage
C_HostageCarriableProp
Type
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Counter-Strike 2
client
CBaseAnimGraph
C_ClientRagdoll
C_ClientRagdoll
Inherits from (146 fields)
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bFadeOut
:
bool
4480 (0x1180)
m_bImportant
:
bool
4481 (0x1181)
m_flEffectTime
:
GameTime_t
4484 (0x1184)
m_gibDespawnTime
:
GameTime_t
4488 (0x1188)
m_iCurrentFriction
:
int32
4492 (0x118C)
m_iMinFriction
:
int32
4496 (0x1190)
m_iMaxFriction
:
int32
4500 (0x1194)
m_iFrictionAnimState
:
int32
4504 (0x1198)
m_bReleaseRagdoll
:
bool
4508 (0x119C)
m_iEyeAttachment
:
AttachmentHandle_t
4509 (0x119D)
m_bFadingOut
:
bool
4510 (0x119E)
m_flScaleEnd
:
float32
[10]
4512 (0x11A0)
m_flScaleTimeStart
:
GameTime_t
[10]
4552 (0x11C8)
m_flScaleTimeEnd
:
GameTime_t
[10]
4592 (0x11F0)
Also in
Dota 2
Deadlock