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C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HEGrenade
C_HEGrenadeProjectile
C_HandleTest
C_Hostage
C_HostageCarriableProp
C_IncendiaryGrenade
C_Inferno
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Counter-Strike 2
client
CBaseAnimGraph
C_ClientRagdoll
C_ClientRagdoll
Inherits from (141 fields)
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bFadeOut
:
bool
4456 (0x1168)
m_bImportant
:
bool
4457 (0x1169)
m_flEffectTime
:
GameTime_t
4460 (0x116C)
m_gibDespawnTime
:
GameTime_t
4464 (0x1170)
m_iCurrentFriction
:
int32
4468 (0x1174)
m_iMinFriction
:
int32
4472 (0x1178)
m_iMaxFriction
:
int32
4476 (0x117C)
m_iFrictionAnimState
:
int32
4480 (0x1180)
m_bReleaseRagdoll
:
bool
4484 (0x1184)
m_iEyeAttachment
:
AttachmentHandle_t
4485 (0x1185)
m_bFadingOut
:
bool
4486 (0x1186)
m_flScaleEnd
:
float32
[10]
4488 (0x1188)
m_flScaleTimeStart
:
GameTime_t
[10]
4528 (0x11B0)
m_flScaleTimeEnd
:
GameTime_t
[10]
4568 (0x11D8)
Also in
Dota 2
Deadlock