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C_Citadel_Pickup_Currency
C_Citadel_Pickup_Gold
C_Citadel_Pickup_Health
C_Citadel_Pickup_Item
C_Citadel_Pickup_Modifier
C_Citadel_Pickup_NecroDeath
C_Citadel_Projectile_Archer_ChargedShot
C_Citadel_Projectile_Bebop_Hook
C_Citadel_Projectile_BloodBomb
C_Citadel_Projectile_DustStorm
C_Citadel_Projectile_Guided_Arrow
C_Citadel_Projectile_SettingSun
C_Citadel_Projectile_Viscous_GooGrenade
C_Citadel_Projectile_Wrecker_Teleport
C_Citadel_Projectile_WreckingBall
C_Citadel_RestorativeGooCube
C_Citadel_Shield
C_Citadel_SmokeGrenade_Blocker
C_Citadel_SpiderAnimating
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_ConditionalCollidable
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconEntity::AttachedParticleInfo_t
C_EconItemAttribute
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_Fish
C_FogController
C_FuncBrush
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HandleTest
C_HeroPreview
C_InWorldKeyBindPanel
C_InfoLadderDismount
C_InfoPortalLink
C_InfoVisibilityBox
C_ItemAmmo
C_ItemCrate
C_ItemFlare
C_ItemParachute
C_ItemWeaponParts
C_LightCapsuleEntity
C_LightDirectionalEntity
Type
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Deadlock
client
CBaseAnimGraph
C_ClientRagdoll
C_ClientRagdoll
Inherits from (147 fields)
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bFadeOut
:
bool
3240 (0x0CA8)
m_bImportant
:
bool
3241 (0x0CA9)
m_flEffectTime
:
GameTime_t
3244 (0x0CAC)
m_gibDespawnTime
:
GameTime_t
3248 (0x0CB0)
m_iCurrentFriction
:
int32
3252 (0x0CB4)
m_iMinFriction
:
int32
3256 (0x0CB8)
m_iMaxFriction
:
int32
3260 (0x0CBC)
m_iFrictionAnimState
:
int32
3264 (0x0CC0)
m_bReleaseRagdoll
:
bool
3268 (0x0CC4)
m_iEyeAttachment
:
AttachmentHandle_t
3269 (0x0CC5)
m_bFadingOut
:
bool
3270 (0x0CC6)
m_flScaleEnd
:
float32
[10]
3272 (0x0CC8)
m_flScaleTimeStart
:
GameTime_t
[10]
3312 (0x0CF0)
m_flScaleTimeEnd
:
GameTime_t
[10]
3352 (0x0D18)
Also in
Counter-Strike 2
Dota 2