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  • C_Citadel_Pickup_Currency
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  • C_Citadel_Pickup_Health
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  • C_Citadel_Pickup_Modifier
  • C_Citadel_Pickup_NecroDeath
  • C_Citadel_Projectile_Archer_ChargedShot
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  • C_Citadel_Projectile_DustStorm
  • C_Citadel_Projectile_Guided_Arrow
  • C_Citadel_Projectile_SettingSun
  • C_Citadel_Projectile_Viscous_GooGrenade
  • C_Citadel_Projectile_Wrecker_Teleport
  • C_Citadel_Projectile_WreckingBall
  • C_Citadel_RestorativeGooCube
  • C_Citadel_Shield
  • C_Citadel_SmokeGrenade_Blocker
  • C_Citadel_SpiderAnimating
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_ConditionalCollidable
  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_EconEntity
  • C_EconEntity::AttachedModelData_t
  • C_EconEntity::AttachedParticleInfo_t
  • C_EconItemAttribute
  • C_EconItemView
  • C_EconWearable
  • C_EntityDissolve
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  • C_EnvCombinedLightProbeVolume
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  • C_EnvDecal
  • C_EnvDetailController
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  • C_EnvWind
  • C_EnvWindClientside
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  • C_EnvWindShared
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  • C_Fish
  • C_FogController
  • C_FuncBrush
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  • C_FuncLadder
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  • C_FuncMoveLinear
  • C_FuncMover
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  • C_FuncTrackTrain
  • C_GameRules
  • C_GameRulesProxy
  • C_GlobalLight
  • C_GradientFog
  • C_HandleTest
  • C_HeroPreview
  • C_InWorldKeyBindPanel
  • C_InfoLadderDismount
  • C_InfoPortalLink
  • C_InfoVisibilityBox
  • C_ItemAmmo
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  • C_ItemFlare
  • C_ItemParachute
  • C_ItemWeaponParts
  • C_LightCapsuleEntity
  • C_LightDirectionalEntity
Type / to search
  1. Deadlock
  2. client
  3. CBaseAnimGraph
  4. C_ClientRagdoll

C_ClientRagdoll

Inherits from (147 fields)
CBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_bFadeOut: bool3240 (0x0CA8)
  • m_bImportant: bool3241 (0x0CA9)
  • m_flEffectTime: GameTime_t3244 (0x0CAC)
  • m_gibDespawnTime: GameTime_t3248 (0x0CB0)
  • m_iCurrentFriction: int323252 (0x0CB4)
  • m_iMinFriction: int323256 (0x0CB8)
  • m_iMaxFriction: int323260 (0x0CBC)
  • m_iFrictionAnimState: int323264 (0x0CC0)
  • m_bReleaseRagdoll: bool3268 (0x0CC4)
  • m_iEyeAttachment: AttachmentHandle_t3269 (0x0CC5)
  • m_bFadingOut: bool3270 (0x0CC6)
  • m_flScaleEnd: float32[10]3272 (0x0CC8)
  • m_flScaleTimeStart: GameTime_t[10]3312 (0x0CF0)
  • m_flScaleTimeEnd: GameTime_t[10]3352 (0x0D18)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10793005 built on Jul 01 2026.