Source 2 Viewer
  • C_Citadel_Magic_Beam_Blocker
  • C_Citadel_Nano_Predatory_Statue
  • C_Citadel_PestilenceDroneDispenser
  • C_Citadel_PickupItemSpawner
  • C_Citadel_Projectile_Archer_ChargedShot
  • C_Citadel_Projectile_Bebop_Hook
  • C_Citadel_Projectile_BloodBomb
  • C_Citadel_Projectile_DustStorm
  • C_Citadel_Projectile_Guided_Arrow
  • C_Citadel_Projectile_SettingSun
  • C_Citadel_Projectile_Viscous_GooGrenade
  • C_Citadel_Projectile_Wrecker_Teleport
  • C_Citadel_Projectile_WreckingBall
  • C_Citadel_PunchablePowerup
  • C_Citadel_RestorativeGooCube
  • C_Citadel_Shield
  • C_Citadel_SmokeGrenade_Blocker
  • C_Citadel_SpiderAnimating
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_ConditionalCollidable
  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_EconEntity
  • C_EconEntity::AttachedModelData_t
  • C_EconEntity::AttachedParticleInfo_t
  • C_EconItemAttribute
  • C_EconItemView
  • C_EconWearable
  • C_EntityDissolve
  • C_EntityFlame
  • C_EnvCombinedLightProbeVolume
  • C_EnvCubemap
  • C_EnvCubemapBox
  • C_EnvCubemapFog
  • C_EnvDecal
  • C_EnvDetailController
  • C_EnvLightProbeVolume
  • C_EnvParticleGlow
  • C_EnvSky
  • C_EnvVolumetricFogController
  • C_EnvVolumetricFogVolume
  • C_EnvWind
  • C_EnvWindClientside
  • C_EnvWindController
  • C_EnvWindShared
  • C_EnvWindVolume
  • C_Fish
  • C_FogController
  • C_FuncBrush
  • C_FuncElectrifiedVolume
  • C_FuncLadder
  • C_FuncMonitor
  • C_FuncMoveLinear
  • C_FuncMover
  • C_FuncRotating
  • C_FuncTrackTrain
  • C_GameRules
  • C_GameRulesProxy
  • C_GlobalLight
  • C_GradientFog
  • C_HandleTest
  • C_HeroPreview
  • C_InWorldKeyBindPanel
  • C_InfoLadderDismount
  • C_InfoPortalLink
  • C_InfoVisibilityBox
  • C_ItemAmmo
  • C_ItemCrate
  • C_ItemFlare
  • C_ItemParachute
  • C_ItemWeaponParts
  • C_LightCapsuleEntity
  • C_LightDirectionalEntity
  • C_LightEntity
Type / to search
  1. Deadlock
  2. client
  3. C_BaseEntity
  4. C_ColorCorrection

C_ColorCorrection

MNetworkIncludeByUserGroup: "Origin"
MNetworkVarNames
"float32 m_MinFalloff""float32 m_MaxFalloff""float32 m_flFadeInDuration""float32 m_flFadeOutDuration"
Inherits from (85 fields)
C_BaseEntityCEntityInstance
  • m_vecOrigin: Vector1520 (0x05F0)
    MNotSaved
  • m_MinFalloff: float321532 (0x05FC)
    MNetworkEnable
    MNotSaved
  • m_MaxFalloff: float321536 (0x0600)
    MNetworkEnable
    MNotSaved
  • m_flFadeInDuration: float321540 (0x0604)
    MNetworkEnable
    MNotSaved
  • m_flFadeOutDuration: float321544 (0x0608)
    MNetworkEnable
    MNotSaved
  • m_flMaxWeight: float321548 (0x060C)
    MNetworkEnable
    MNotSaved
  • m_flCurWeight: float321552 (0x0610)
    MNetworkEnable
    MNotSaved
  • m_netlookupFilename: char[512]1556 (0x0614)
    MNetworkEnable
    MNotSaved
  • m_bEnabled: bool2068 (0x0814)
    MNetworkEnable
    MNotSaved
  • m_bMaster: bool2069 (0x0815)
    MNetworkEnable
    MNotSaved
  • m_bClientSide: bool2070 (0x0816)
    MNetworkEnable
    MNotSaved
  • m_bExclusive: bool2071 (0x0817)
    MNetworkEnable
    MNotSaved
  • m_bEnabledOnClient: bool[1]2072 (0x0818)
    MNotSaved
  • m_flCurWeightOnClient: float32[1]2076 (0x081C)
    MNotSaved
  • m_bFadingIn: bool[1]2080 (0x0820)
    MNotSaved
  • m_flFadeStartWeight: float32[1]2084 (0x0824)
    MNotSaved
  • m_flFadeStartTime: float32[1]2088 (0x0828)
    MNotSaved
  • m_flFadeDuration: float32[1]2092 (0x082C)
    MNotSaved
Referenced by (1)
CPlayer_CameraServicesm_hColorCorrectionCtrl
Also in
server.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.