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C_Citadel_Shield
C_Citadel_SmokeGrenade_Blocker
C_Citadel_SpiderAnimating
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_ConditionalCollidable
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconEntity::AttachedParticleInfo_t
C_EconItemAttribute
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_Fish
C_FogController
C_FuncBrush
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HandleTest
C_HeroPreview
C_InWorldKeyBindPanel
C_InfoLadderDismount
C_InfoPortalLink
C_InfoVisibilityBox
C_ItemAmmo
C_ItemCrate
C_ItemFlare
C_ItemParachute
C_ItemWeaponParts
C_LightCapsuleEntity
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MiniMapMarker
C_ModelPointEntity
C_MultiplayRules
C_NPC_BarrackBoss
C_NPC_BaseDefenseSentry
C_NPC_Boss_Tier2
C_NPC_Boss_Tier2_Sidelanes
C_NPC_Boss_Tier3
C_NPC_CarpetBombDrone
C_NPC_Escort
C_NPC_FieldSentry
Type
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to search
Deadlock
client
C_BaseModelEntity
C_EntityDissolve
C_EntityDissolve
MNetworkVarNames
"GameTime_t m_flStartTime"
"float32 m_flFadeInStart"
"float32 m_flFadeInLength"
"float32 m_flFadeOutModelStart"
"float32 m_flFadeOutModelLength"
expand…
Inherits from (128 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_flStartTime
:
GameTime_t
2472 (0x09A8)
MNetworkEnable
MNotSaved
m_flFadeInStart
:
float32
2476 (0x09AC)
MNetworkEnable
MNotSaved
m_flFadeInLength
:
float32
2480 (0x09B0)
MNetworkEnable
MNotSaved
m_flFadeOutModelStart
:
float32
2484 (0x09B4)
MNetworkEnable
MNotSaved
m_flFadeOutModelLength
:
float32
2488 (0x09B8)
MNetworkEnable
MNotSaved
m_flFadeOutStart
:
float32
2492 (0x09BC)
MNetworkEnable
MNotSaved
m_flFadeOutLength
:
float32
2496 (0x09C0)
MNetworkEnable
MNotSaved
m_flNextSparkTime
:
GameTime_t
2500 (0x09C4)
MNotSaved
m_nDissolveType
:
EntityDisolveType_t
2504 (0x09C8)
MNetworkEnable
MNotSaved
m_vDissolverOrigin
:
Vector
2508 (0x09CC)
MNetworkEnable
MNotSaved
m_nMagnitude
:
uint32
2520 (0x09D8)
MNetworkEnable
MNotSaved
m_bCoreExplode
:
bool
2524 (0x09DC)
MNotSaved
m_bLinkedToServerEnt
:
bool
2525 (0x09DD)
MNotSaved
Also in
server.dll
Counter-Strike 2
Dota 2