Source 2 Viewer
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_Fish
C_FogController
C_FuncBrush
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HandleTest
C_HeroPreview
C_InWorldKeyBindPanel
C_InfoLadderDismount
C_InfoPortalLink
C_InfoVisibilityBox
C_ItemAmmo
C_ItemCrate
C_ItemFlare
C_ItemParachute
C_ItemWeaponParts
C_LightCapsuleEntity
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MiniMapMarker
C_ModelPointEntity
C_MultiplayRules
C_NPC_BarrackBoss
C_NPC_BaseDefenseSentry
C_NPC_Boss_Tier2
C_NPC_Boss_Tier2_Sidelanes
C_NPC_Boss_Tier3
C_NPC_CarpetBombDrone
C_NPC_Escort
C_NPC_FieldSentry
C_NPC_FlyingDrone
C_NPC_HornetDrone
C_NPC_MidBoss
C_NPC_MortarSentry
C_NPC_NanoRollermine
C_NPC_Neutral_Bug
C_NPC_Neutral_Flying_Pigeon
C_NPC_Neutral_Flying_Weakpoint
C_NPC_Neutral_Hideout_Cat
C_NPC_Neutral_Hideout_Rabbit
C_NPC_Neutral_SinnersSacrifice
C_NPC_Neutral_SinnersSacrifice_Hideout
C_NPC_Neutral_Weakpoint
C_NPC_PestilenceDrone
C_NPC_ShieldedSentry
C_NPC_SimpleAnimatingAI
C_NPC_SurveillanceDrone
C_NPC_TeslaCoil
C_NPC_Trooper
C_NPC_TrooperBoss
C_NPC_TrooperNeutral
C_NPC_TrooperNeutralNodeMover
Type
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to search
Deadlock
client
C_BaseModelEntity
C_FuncLadder
C_FuncLadder
MNetworkVarNames
"Vector m_vecLadderDir"
"VectorWS m_vecPlayerMountPositionTop"
"VectorWS m_vecPlayerMountPositionBottom"
"float m_flAutoRideSpeed"
"bool m_bFakeLadder"
Inherits from (128 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_vecLadderDir
:
Vector
2464 (0x09A0)
MNetworkEnable
MNetworkEncoder
: "coord"
m_Dismounts
:
CUtlVector
<
CHandle
<
C_InfoLadderDismount
>
>
2480 (0x09B0)
MNotSaved
m_vecLocalTop
:
Vector
2504 (0x09C8)
m_vecPlayerMountPositionTop
:
VectorWS
2516 (0x09D4)
MNetworkEnable
MNetworkEncoder
: "coord"
m_vecPlayerMountPositionBottom
:
VectorWS
2528 (0x09E0)
MNetworkEnable
MNetworkEncoder
: "coord"
m_flAutoRideSpeed
:
float32
2540 (0x09EC)
MNetworkEnable
m_bDisabled
:
bool
2544 (0x09F0)
m_bFakeLadder
:
bool
2545 (0x09F1)
MNetworkEnable
m_bHasSlack
:
bool
2546 (0x09F2)
Also in
server.dll
Counter-Strike 2