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Type / to search
  1. Deadlock
  2. client
  3. C_EnvWindShared

C_EnvWindShared

MNetworkVarNames
"GameTime_t m_flStartTime""uint32 m_iWindSeed""uint16 m_iMinWind""uint16 m_iMaxWind""int32 m_windRadius"
  • m_flStartTime: GameTime_t8 (0x08)
    MNetworkEnable
    MNotSaved
  • m_iWindSeed: uint3212 (0x0C)
    MNetworkEnable
    MNotSaved
  • m_iMinWind: uint1616 (0x10)
    MNetworkEnable
  • m_iMaxWind: uint1618 (0x12)
    MNetworkEnable
  • m_windRadius: int3220 (0x14)
    MNetworkEnable
  • m_iMinGust: uint1624 (0x18)
    MNetworkEnable
  • m_iMaxGust: uint1626 (0x1A)
    MNetworkEnable
  • m_flMinGustDelay: float3228 (0x1C)
    MNetworkEnable
  • m_flMaxGustDelay: float3232 (0x20)
    MNetworkEnable
  • m_flGustDuration: float3236 (0x24)
    MNetworkEnable
  • m_iGustDirChange: uint1640 (0x28)
    MNetworkEnable
  • m_iInitialWindDir: uint1642 (0x2A)
    MNetworkEnable
    MNotSaved
  • m_flInitialWindSpeed: float3244 (0x2C)
    MNetworkEnable
    MNotSaved
  • m_location: VectorWS48 (0x30)
    MNetworkEnable
    MNetworkEncoder: "coord"
    MNotSaved
  • m_hEntOwner: CHandle< C_BaseEntity >60 (0x3C)
    MNotSaved
Referenced by (3)
C_EnvWindm_EnvWindSharedC_EnvWindClientsidem_EnvWindSharedC_EnvWindControllerm_EnvWindShared
Also in
server.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.