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C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconEntity::AttachedParticleInfo_t
C_EconItemAttribute
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_Fish
C_FogController
C_FuncBrush
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HandleTest
C_HeroPreview
C_InWorldKeyBindPanel
C_InfoLadderDismount
C_InfoPortalLink
C_InfoVisibilityBox
C_ItemAmmo
C_ItemCrate
C_ItemFlare
C_ItemParachute
C_ItemWeaponParts
C_LightCapsuleEntity
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MiniMapMarker
C_ModelPointEntity
C_MultiplayRules
C_NPC_BarrackBoss
C_NPC_BaseDefenseSentry
C_NPC_Boss_Tier2
C_NPC_Boss_Tier2_Sidelanes
C_NPC_Boss_Tier3
C_NPC_CarpetBombDrone
C_NPC_Escort
C_NPC_FieldSentry
C_NPC_FlyingDrone
C_NPC_HornetDrone
C_NPC_MidBoss
C_NPC_MortarSentry
C_NPC_NanoRollermine
C_NPC_Neutral_Bug
C_NPC_Neutral_Flying_Pigeon
C_NPC_Neutral_Flying_Weakpoint
C_NPC_Neutral_Hideout_Cat
C_NPC_Neutral_Hideout_Rabbit
C_NPC_Neutral_SinnersSacrifice
Type
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to search
Deadlock
client
C_BaseEntity
C_EnvVolumetricFogController
C_EnvVolumetricFogController
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"float m_flScattering"
"Color m_TintColor"
"float m_flAnisotropy"
"float m_flFadeSpeed"
expand…
Inherits from (85 fields)
C_BaseEntity
CEntityInstance
expand fields
m_flScattering
:
float32
1520 (0x05F0)
MNetworkEnable
m_TintColor
:
Color
1524 (0x05F4)
MNetworkEnable
m_flAnisotropy
:
float32
1528 (0x05F8)
MNetworkEnable
m_flFadeSpeed
:
float32
1532 (0x05FC)
MNetworkEnable
m_flDrawDistance
:
float32
1536 (0x0600)
MNetworkEnable
m_flFadeInStart
:
float32
1540 (0x0604)
MNetworkEnable
m_flFadeInEnd
:
float32
1544 (0x0608)
MNetworkEnable
m_flIndirectStrength
:
float32
1548 (0x060C)
MNetworkEnable
m_nVolumeDepth
:
int32
1552 (0x0610)
MNetworkEnable
m_fFirstVolumeSliceThickness
:
float32
1556 (0x0614)
MNetworkEnable
m_nIndirectTextureDimX
:
int32
1560 (0x0618)
MNetworkEnable
m_nIndirectTextureDimY
:
int32
1564 (0x061C)
MNetworkEnable
m_nIndirectTextureDimZ
:
int32
1568 (0x0620)
MNetworkEnable
m_vBoxMins
:
Vector
1572 (0x0624)
MNetworkEnable
m_vBoxMaxs
:
Vector
1584 (0x0630)
MNetworkEnable
m_bActive
:
bool
1596 (0x063C)
MNetworkEnable
m_flStartAnisoTime
:
GameTime_t
1600 (0x0640)
MNetworkEnable
m_flStartScatterTime
:
GameTime_t
1604 (0x0644)
MNetworkEnable
m_flStartDrawDistanceTime
:
GameTime_t
1608 (0x0648)
MNetworkEnable
m_flStartAnisotropy
:
float32
1612 (0x064C)
MNetworkEnable
m_flStartScattering
:
float32
1616 (0x0650)
MNetworkEnable
m_flStartDrawDistance
:
float32
1620 (0x0654)
MNetworkEnable
m_flDefaultAnisotropy
:
float32
1624 (0x0658)
MNetworkEnable
m_flDefaultScattering
:
float32
1628 (0x065C)
MNetworkEnable
m_flDefaultDrawDistance
:
float32
1632 (0x0660)
MNetworkEnable
m_bStartDisabled
:
bool
1636 (0x0664)
MNetworkEnable
m_bEnableIndirect
:
bool
1637 (0x0665)
MNetworkEnable
m_bIsMaster
:
bool
1638 (0x0666)
MNetworkEnable
m_hFogIndirectTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
1640 (0x0668)
MNetworkEnable
m_nForceRefreshCount
:
int32
1648 (0x0670)
MNetworkEnable
m_fNoiseSpeed
:
float32
1652 (0x0674)
MNetworkEnable
m_fNoiseStrength
:
float32
1656 (0x0678)
MNetworkEnable
m_vNoiseScale
:
Vector
1660 (0x067C)
MNetworkEnable
m_fWindSpeed
:
float32
1672 (0x0688)
MNetworkEnable
m_vWindDirection
:
Vector
1676 (0x068C)
MNetworkEnable
m_bFirstTime
:
bool
1688 (0x0698)
Also in
server.dll
Counter-Strike 2
Dota 2