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  • C_ItemAmmo
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Type / to search
  1. Deadlock
  2. client
  3. C_AI_CitadelNPC
  4. C_NPC_Boss_Tier3

C_NPC_Boss_Tier3

MNetworkVarNames
"int m_iLane""Vector m_vecElectricBeamTargetEnd""ETier3State_t m_eAliveState""ETier3Phase_t m_ePhase""Vector m_vShrineAttackTargetPos"
Inherits from (175 fields)
C_AI_CitadelNPCC_AI_BaseNPCC_BaseCombatCharacterC_BaseFlexCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_iLane: int327112 (0x1BC8)
    MNetworkEnable
    MNotSaved
  • m_vecElectricBeamTargetEnd: Vector7116 (0x1BCC)
    MNetworkEnable
  • m_eAliveState: ETier3State_t7128 (0x1BD8)
    MNetworkEnable
    MNotSaved
  • m_ePhase: ETier3Phase_t7132 (0x1BDC)
    MNetworkEnable
    MNotSaved
  • m_vShrineAttackTargetPos: Vector7136 (0x1BE0)
    MNetworkEnable
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.