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  • CMovementStatsProperty
  • CMoverPathNode
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNPCMaker
  • CNPCMakerAPI
  • CNPCSpawnDestination
  • CNPC_BarrackBoss
  • CNPC_BarrackBossVData
  • CNPC_BarrackBoss_GraphController
  • CNPC_BaseDefenseSentry
  • CNPC_BaseDefenseSentryVData
  • CNPC_BaseDefenseSentry_GraphController
  • CNPC_Boss_Tier1_GraphController
  • CNPC_Boss_Tier2
  • CNPC_Boss_Tier2VData
  • CNPC_Boss_Tier2_GraphController
  • CNPC_Boss_Tier3
  • CNPC_Boss_Tier3VData
  • CNPC_Boss_Tier3_GraphController
  • CNPC_Escort
  • CNPC_Escort_GraphController
  • CNPC_Escort_VData
  • CNPC_FamiliarHelper
  • CNPC_FieldSentry
  • CNPC_FieldSentryVData
  • CNPC_FieldSentry_GraphController
  • CNPC_MidBoss
  • CNPC_MidBossVData
  • CNPC_MidBoss_GraphController
  • CNPC_MortarSentry
  • CNPC_MortarSentry_GraphController
  • CNPC_NanoRollermine
  • CNPC_NecroSkele
  • CNPC_NecroSkele_GraphController
  • CNPC_NeutralBugVData
  • CNPC_NeutralSinnerSacrificeHideoutVData
  • CNPC_NeutralSinnerSacrificeVData
  • CNPC_Neutral_Bug
  • CNPC_Neutral_Flying_Pigeon
  • CNPC_Neutral_Flying_PigeonVData
  • CNPC_Neutral_Flying_Weakpoint
  • CNPC_Neutral_Flying_WeakpointVData
  • CNPC_Neutral_Hideout_Cat
  • CNPC_Neutral_Hideout_CatVData
  • CNPC_Neutral_Hideout_Rabbit
  • CNPC_Neutral_Hideout_RabbitVData
  • CNPC_Neutral_SinnersSacrifice
  • CNPC_Neutral_SinnersSacrifice_Hideout
  • CNPC_Neutral_Weakpoint
  • CNPC_Neutral_WeakpointVData
  • CNPC_PestilenceDrone
  • CNPC_ShieldedSentry
  • CNPC_ShieldedSentryVData
  • CNPC_ShieldedSentry_GraphController
  • CNPC_SimpleAnimatingAI
  • CNPC_SimpleAnimatingAIVData
  • CNPC_SimpleAnimatingAI_GraphController
  • CNPC_TeslaCoil
  • CNPC_TeslaCoil_GraphController
  • CNPC_Trooper
  • CNPC_TrooperBoss
  • CNPC_TrooperBossVData
  • CNPC_TrooperNeutral
  • CNPC_TrooperNeutralNodeMoverVData
  • CNPC_TrooperNeutralVData
  • CNPC_TrooperNeutral_GraphController
  • CNPC_Trooper_GraphController
  • CNPC_YakuzaGangster
  • CNavLinkAnimgraphVar
  • CNavLinkApproachConditions
  • CNavLinkAreaEntity
  • CNavLinkAreaEntity::NpcUserList_t
  • CNavLinkConnectionSave
  • CNavLinkMetrics_ClimbUp
  • CNavLinkMetrics_JumpDown
  • CNavLinkMotor_DefaultNavLink
  • CNavLinkMotor_DefaultNavLink::State_t
Type / to search
  1. Deadlock
  2. server
  3. CAI_CitadelNPC
  4. CNPC_Boss_Tier3

CNPC_Boss_Tier3

MNetworkVarNames
"int m_iLane""Vector m_vecElectricBeamTargetEnd""ETier3State_t m_eAliveState""ETier3Phase_t m_ePhase""Vector m_vShrineAttackTargetPos"
Inherits from (266 fields)
CAI_CitadelNPCCAI_BaseNPCCBaseCombatCharacterCBaseFlexCBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_iLane: int326020 (0x1784)
    MNetworkEnable
    MNotSaved
  • m_vecElectricBeamTargetEnd: Vector6076 (0x17BC)
    MNetworkEnable
  • m_eventOnBossKilled: CEntityIOOutput6104 (0x17D8)
  • m_eventOnPhase1End: CEntityIOOutput6128 (0x17F0)
  • m_backdoorProtectionTrigger: CUtlSymbolLarge6152 (0x1808)
  • m_eAliveState: ETier3State_t6164 (0x1814)
    MNetworkEnable
    MNotSaved
  • m_ePhase: ETier3Phase_t6168 (0x1818)
    MNetworkEnable
    MNotSaved
  • m_vShrineAttackTargetPos: Vector6216 (0x1848)
    MNetworkEnable
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.