Source 2 Viewer
CModifier_WreckerSalvageVData
CModifier_WreckerScrapBlastDebuffVData
CModifier_Wrecker_UltimateGrabEnemyVData
CModifier_Wrecker_UltimateThrowEnemyVData
CModifier_Wrecker_UltimateVData
CMomentaryRotButton
CMotorController
CMovementStatsProperty
CMoverPathNode
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNPCMaker
CNPCMakerAPI
CNPCSpawnDestination
CNPC_BarrackBoss
CNPC_BarrackBossVData
CNPC_BarrackBoss_GraphController
CNPC_BaseDefenseSentry
CNPC_BaseDefenseSentryVData
CNPC_BaseDefenseSentry_GraphController
CNPC_Boss_Tier1_GraphController
CNPC_Boss_Tier2
CNPC_Boss_Tier2VData
CNPC_Boss_Tier2_GraphController
CNPC_Boss_Tier3
CNPC_Boss_Tier3VData
CNPC_Boss_Tier3_GraphController
CNPC_Escort
CNPC_Escort_GraphController
CNPC_Escort_VData
CNPC_FamiliarHelper
CNPC_FieldSentry
CNPC_FieldSentryVData
CNPC_FieldSentry_GraphController
CNPC_MidBoss
CNPC_MidBossVData
CNPC_MidBoss_GraphController
CNPC_MortarSentry
CNPC_MortarSentry_GraphController
CNPC_NanoRollermine
CNPC_NecroSkele
CNPC_NecroSkele_GraphController
CNPC_NeutralBugVData
CNPC_NeutralSinnerSacrificeHideoutVData
CNPC_NeutralSinnerSacrificeVData
CNPC_Neutral_Bug
CNPC_Neutral_Flying_Pigeon
CNPC_Neutral_Flying_PigeonVData
CNPC_Neutral_Flying_Weakpoint
CNPC_Neutral_Flying_WeakpointVData
CNPC_Neutral_Hideout_Cat
CNPC_Neutral_Hideout_CatVData
CNPC_Neutral_Hideout_Rabbit
CNPC_Neutral_Hideout_RabbitVData
CNPC_Neutral_SinnersSacrifice
CNPC_Neutral_SinnersSacrifice_Hideout
CNPC_Neutral_Weakpoint
CNPC_Neutral_WeakpointVData
CNPC_PestilenceDrone
CNPC_ShieldedSentry
CNPC_ShieldedSentryVData
CNPC_ShieldedSentry_GraphController
CNPC_SimpleAnimatingAI
CNPC_SimpleAnimatingAIVData
CNPC_SimpleAnimatingAI_GraphController
CNPC_TeslaCoil
CNPC_TeslaCoil_GraphController
CNPC_Trooper
CNPC_TrooperBoss
CNPC_TrooperBossVData
CNPC_TrooperNeutral
CNPC_TrooperNeutralNodeMoverVData
CNPC_TrooperNeutralVData
CNPC_TrooperNeutral_GraphController
CNPC_Trooper_GraphController
CNPC_YakuzaGangster
CNavLinkAnimgraphVar
CNavLinkApproachConditions
Type
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Deadlock
server
CNPC_SimpleAnimatingAI
CNPC_BaseDefenseSentry
CNPC_BaseDefenseSentry
MNetworkIncludeByName
"m_bTakesDamage"
"m_nTakeDamageFlags"
MNetworkVarNames
: "Vector m_vecUnitStatusOffset"
Inherits from (140 fields)
CNPC_SimpleAnimatingAI
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_vecUnitStatusOffset
:
Vector
3080 (0x0C08)
MNetworkEnable
m_flAttackCone
:
float32
3132 (0x0C3C)
m_flAttackDelay
:
float32
3136 (0x0C40)
MNotSaved
m_flLastAlertSound
:
GameTime_t
3140 (0x0C44)
MNotSaved
m_nSentryLevel
:
int16
3148 (0x0C4C)
m_vecForward
:
Vector
3152 (0x0C50)
Also in
client.dll