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  1. Deadlock
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  3. CNPC_SimpleAnimatingAI
  4. CNPC_BaseDefenseSentry

CNPC_BaseDefenseSentry

MNetworkIncludeByName
"m_bTakesDamage""m_nTakeDamageFlags"
MNetworkVarNames: "Vector m_vecUnitStatusOffset"
Inherits from (140 fields)
CNPC_SimpleAnimatingAICBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_vecUnitStatusOffset: Vector3080 (0x0C08)
    MNetworkEnable
  • m_flAttackCone: float323132 (0x0C3C)
  • m_flAttackDelay: float323136 (0x0C40)
    MNotSaved
  • m_flLastAlertSound: GameTime_t3140 (0x0C44)
    MNotSaved
  • m_nSentryLevel: int163148 (0x0C4C)
  • m_vecForward: Vector3152 (0x0C50)
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.