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CMoverPathNode
CMultiLightProxy
CMultiSource
CMultiplayRules
CMultiplayer_Expresser
CNPCMaker
CNPCMakerAPI
CNPCSpawnDestination
CNPC_BarrackBoss
CNPC_BarrackBossVData
CNPC_BarrackBoss_GraphController
CNPC_BaseDefenseSentry
CNPC_BaseDefenseSentryVData
CNPC_BaseDefenseSentry_GraphController
CNPC_Boss_Tier1_GraphController
CNPC_Boss_Tier2
CNPC_Boss_Tier2VData
CNPC_Boss_Tier2_GraphController
CNPC_Boss_Tier3
CNPC_Boss_Tier3VData
CNPC_Boss_Tier3_GraphController
CNPC_Escort
CNPC_Escort_GraphController
CNPC_Escort_VData
CNPC_FamiliarHelper
CNPC_FieldSentry
CNPC_FieldSentryVData
CNPC_FieldSentry_GraphController
CNPC_MidBoss
CNPC_MidBossVData
CNPC_MidBoss_GraphController
CNPC_MortarSentry
CNPC_MortarSentry_GraphController
CNPC_NanoRollermine
CNPC_NecroSkele
CNPC_NecroSkele_GraphController
CNPC_NeutralBugVData
CNPC_NeutralSinnerSacrificeHideoutVData
CNPC_NeutralSinnerSacrificeVData
CNPC_Neutral_Bug
CNPC_Neutral_Flying_Pigeon
CNPC_Neutral_Flying_PigeonVData
CNPC_Neutral_Flying_Weakpoint
CNPC_Neutral_Flying_WeakpointVData
CNPC_Neutral_Hideout_Cat
CNPC_Neutral_Hideout_CatVData
CNPC_Neutral_Hideout_Rabbit
CNPC_Neutral_Hideout_RabbitVData
CNPC_Neutral_SinnersSacrifice
CNPC_Neutral_SinnersSacrifice_Hideout
CNPC_Neutral_Weakpoint
CNPC_Neutral_WeakpointVData
CNPC_PestilenceDrone
CNPC_ShieldedSentry
CNPC_ShieldedSentryVData
CNPC_ShieldedSentry_GraphController
CNPC_SimpleAnimatingAI
CNPC_SimpleAnimatingAIVData
CNPC_SimpleAnimatingAI_GraphController
CNPC_TeslaCoil
CNPC_TeslaCoil_GraphController
CNPC_Trooper
CNPC_TrooperBoss
CNPC_TrooperBossVData
CNPC_TrooperNeutral
CNPC_TrooperNeutralNodeMoverVData
CNPC_TrooperNeutralVData
CNPC_TrooperNeutral_GraphController
CNPC_Trooper_GraphController
CNPC_YakuzaGangster
CNavLinkAnimgraphVar
CNavLinkApproachConditions
CNavLinkAreaEntity
CNavLinkAreaEntity::NpcUserList_t
CNavLinkConnectionSave
CNavLinkMetrics_ClimbUp
CNavLinkMetrics_JumpDown
CNavLinkMotor_DefaultNavLink
CNavLinkMotor_DefaultNavLink::State_t
CNavLinkMotor_DefaultNavLink::TargetType_t
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Deadlock
server
CAI_CitadelNPCVData
CNPC_Boss_Tier3VData
CNPC_Boss_Tier3VData
Inherits from (92 fields)
CAI_CitadelNPCVData
CAI_BaseNPCVData
CEntitySubclassVDataBase
expand fields
m_flAllyPitTimeMin
:
float32
= 2
4920 (0x1338)
m_nPhase2Health
:
int32
= 18000
4924 (0x133C)
m_flEyeZOffset
:
float32
= 500
4928 (0x1340)
m_flDefaultMoveSpeed
:
float32
= 200
4932 (0x1344)
m_flEnemyTrooperProtectionRange
:
float32
= 1575
4936 (0x1348)
m_vPhase1ObserverOrigin
:
Vector
4940 (0x134C)
m_vPhase2ObserverOrigin
:
Vector
4952 (0x1358)
m_flPhase1ObserverPitch
:
float32
= 40
4964 (0x1364)
m_flPhase2ObserverPitch
:
float32
= 30
4968 (0x1368)
m_flPhase2MaxAnimSpinRate
:
float32
= 10
4972 (0x136C)
m_flPhase2AttackBias
:
float32
= 0.5
4976 (0x1370)
m_flRotateSpeed
:
float32
= 0.3
4980 (0x1374)
m_flPhase2SightRange
:
float32
= 600
4984 (0x1378)
m_flCoreRadius
:
float32
= 120
4988 (0x137C)
m_flCoreDeathTime
:
float32
= 3
4992 (0x1380)
m_flTransitionLightTime01
:
float32
4996 (0x1384)
m_flTransitionLightTime02
:
float32
= 1
5000 (0x1388)
m_flTransitionLightTime03
:
float32
= 2
5004 (0x138C)
m_flTransitionLightTime04
:
float32
= 3
5008 (0x1390)
m_flShrineAttackHealthLossPerAttack
:
float32
= 0.15
5012 (0x1394)
MPropertyStartGroup
: "Shrine Gameplay"
m_flShrineAttackMinTimeBetweenAttacks
:
float32
= 10
5016 (0x1398)
m_AmberEffigyExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5024 (0x13A0)
MPropertyStartGroup
: "Visuals"
m_AmberTransformUpExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5248 (0x1480)
m_AmberBeginDyingParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5472 (0x1560)
m_AmberDeathLargeExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5696 (0x1640)
m_AmberHitResponseParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5920 (0x1720)
m_AmberPhase2AmbientParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6144 (0x1800)
m_SapphEffigyExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6368 (0x18E0)
m_SapphTransformUpExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6592 (0x19C0)
m_SapphBeginDyingParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6816 (0x1AA0)
m_SapphDeathLargeExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7040 (0x1B80)
m_SapphHitResponseParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7264 (0x1C60)
m_SapphPhase2AmbientParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7488 (0x1D40)
m_PatronTransformDownEyeParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7712 (0x1E20)
m_strWIPModelName
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
7936 (0x1F00)
m_strTeamAmberModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
8160 (0x1FE0)
m_AmberEffigyModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
8384 (0x20C0)
m_SapphEffigyModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
8608 (0x21A0)
m_AmberCoreModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
8832 (0x2280)
m_SapphCoreModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
9056 (0x2360)
m_flCoreVerticalOffset
:
float32
9280 (0x2440)
m_PatronTransformStartSound
:
CSoundEventName
9288 (0x2448)
MPropertyStartGroup
: "Sounds"
m_PatronKilledSound
:
CSoundEventName
9304 (0x2458)
m_EffigySapphireExplodeSound
:
CSoundEventName
9320 (0x2468)
m_EffigyAmberExplodeSound
:
CSoundEventName
9336 (0x2478)
m_AmberReformSound
:
CSoundEventName
9352 (0x2488)
m_SapphireReformSound
:
CSoundEventName
9368 (0x2498)
m_AmberReformingLoopSound
:
CSoundEventName
9384 (0x24A8)
m_SapphireReformingLoopSound
:
CSoundEventName
9400 (0x24B8)
m_LaserBeamModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9416 (0x24C8)
MPropertyStartGroup
: "Modifiers"
m_DyingModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9432 (0x24D8)
m_VulnerableModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9448 (0x24E8)
m_Phase1Modifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9464 (0x24F8)
m_EffigyModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9480 (0x2508)
m_Phase2DamagePulseModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9496 (0x2518)
m_BackdoorProtection
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9512 (0x2528)
m_RangedArmorModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9528 (0x2538)
m_ObjectiveRegen
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9544 (0x2548)
m_ObjectiveHealthGrowthPhase1
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9560 (0x2558)
m_ObjectiveHealthGrowthPhase2
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9576 (0x2568)
m_DefenderInPitInvulnerable
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9592 (0x2578)
m_flLaserMoveSpeed
:
float32
= 200
9608 (0x2588)
MPropertyStartGroup
: "Laser"
m_flLaserCooldownPhase1
:
float32
= 10
9612 (0x258C)
m_flLaserCooldownPhase2
:
float32
= 15
9616 (0x2590)
m_flLaserDurationPhase1
:
float32
= 4.5
9620 (0x2594)
m_flLaserDurationPhase2
:
float32
= 3
9624 (0x2598)
m_flPhase1DyingBegin
:
float32
= 3
9628 (0x259C)
MPropertyStartGroup
: "TransitionProperties"
m_flPhase1DyingDrop
:
float32
= 1
9632 (0x25A0)
m_flPhase2DyingDropScale
:
float32
= 0.1
9636 (0x25A4)
m_flPhase1DyingWait
:
float32
= 6
9640 (0x25A8)
m_flPhase1DyingTransformUp
:
float32
= 1
9644 (0x25AC)
m_flPhase1BossScale
:
float32
= 0.75
9648 (0x25B0)
m_flPhase2BossScale
:
float32
= 0.6
9652 (0x25B4)
m_flPostShrineTransition
:
float32
= 2
9656 (0x25B8)
m_ArmAttackGroundHit
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
9664 (0x25C0)
MPropertyStartGroup
: "Arm Attacks"
m_flArmAttackHealthMin
:
float32
= 0.2
9888 (0x26A0)
m_flArmAttackHealthMax
:
float32
= 0.8
9892 (0x26A4)
m_flArmAttackCooldownMin
:
float32
= 4
9896 (0x26A8)
m_flArmAttackCooldownMax
:
float32
= 10
9900 (0x26AC)
m_flArmAttackTimeToHit
:
float32
= 1.23
9904 (0x26B0)
m_flArmAttackRadius
:
float32
= 100
9908 (0x26B4)
m_flArmAttackPosDotThres
:
float32
= 0.5
9912 (0x26B8)
m_flArmAttackDamage
:
float32
= 150
9916 (0x26BC)
m_flArmAttackKnockbackStrength
:
float32
= 400
9920 (0x26C0)
m_flArmAttackInvulCooldownScale
:
float32
= 2
9924 (0x26C4)
Also in
client.dll