Inherits from (92 fields)
- m_strSpawnParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >4920 (0x1338)MPropertyDescription: "Particle that plays when spawned."MPropertyStartGroup: "Visuals"
- MPropertyDescription: "How far to search for friendly players for deploying our shield and slow walking. Only applies if players are behind"MPropertyStartGroup: "Gameplay"
- MPropertyDescription: "How far to search for friendly players for deploying our shield and fast walking"
- MPropertyDescription: "Stop walking when we detect an objective this far away."
- MPropertyDescription: "Disable fast walk if Enemies are within this range"
- MPropertyDescription: "How close is close enough for pathfinding to a node."
- MPropertyDescription: "When we detect friendly players in front of us, apply this scale to our walking speed so we'll catch up to them."
- MPropertyDescription: "How long after destroying 3 T1s and T2s does it take for the Vanguard to activate and start walking."
Also in