Source 2 Viewer
  • CNPC_Neutral_Flying_Weakpoint
  • CNPC_Neutral_Flying_WeakpointVData
  • CNPC_Neutral_Hideout_Cat
  • CNPC_Neutral_Hideout_CatVData
  • CNPC_Neutral_Hideout_Rabbit
  • CNPC_Neutral_Hideout_RabbitVData
  • CNPC_Neutral_SinnersSacrifice
  • CNPC_Neutral_SinnersSacrifice_Hideout
  • CNPC_Neutral_Weakpoint
  • CNPC_Neutral_WeakpointVData
  • CNPC_PestilenceDrone
  • CNPC_ShieldedSentry
  • CNPC_ShieldedSentryVData
  • CNPC_ShieldedSentry_GraphController
  • CNPC_SimpleAnimatingAI
  • CNPC_SimpleAnimatingAIVData
  • CNPC_SimpleAnimatingAI_GraphController
  • CNPC_TeslaCoil
  • CNPC_TeslaCoil_GraphController
  • CNPC_Trooper
  • CNPC_TrooperBoss
  • CNPC_TrooperBossVData
  • CNPC_TrooperNeutral
  • CNPC_TrooperNeutralNodeMoverVData
  • CNPC_TrooperNeutralVData
  • CNPC_TrooperNeutral_GraphController
  • CNPC_Trooper_GraphController
  • CNPC_YakuzaGangster
  • CNavLinkAnimgraphVar
  • CNavLinkApproachConditions
  • CNavLinkAreaEntity
  • CNavLinkAreaEntity::NpcUserList_t
  • CNavLinkConnectionSave
  • CNavLinkMetrics_ClimbUp
  • CNavLinkMetrics_JumpDown
  • CNavLinkMotor_DefaultNavLink
  • CNavLinkMotor_DefaultNavLink::State_t
  • CNavLinkMotor_DefaultNavLink::TargetType_t
  • CNavLinkMotor_DefaultNavLink_GraphController
  • CNavLinkMotor_Legacy
  • CNavLinkMotor_Legacy_GraphController
  • CNavLinkMotor_Legacy_NavLink
  • CNavLinkMotor_Legacy_Transition
  • CNavLinkMotor_NonZUp_Transition
  • CNavLinkMovementVData
  • CNavLinkMovementVData_ClimbUp
  • CNavLinkMovementVData_JumpDown
  • CNavLinkMovementVariantDefinition
  • CNavSmartGoalHelper
  • CNavSmartGoal_PrimaryTest
  • CNavSpaceInfo
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNavWalkable
  • CNecro_HauntingSkullEntity
  • CNetworkedSequenceOperation
  • CNodeEnt
  • CNodeEnt_InfoHint
  • CNodeEnt_InfoNodeAir
  • CNodeEnt_InfoNodeAirHint
  • CNodeEnt_InfoNodeHint
  • CNpcFootSweep
  • CNullEntity
  • COmniLight
  • COrbSpawner
  • COrbSpawner::Bounty_t
  • COrnamentProp
  • CParticleSystem
  • CPathAccompany
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathMover
  • CPathMoverEntitySpawn
  • CPathMoverEntitySpawner
  • CPathNode
  • CPathParticleRope
  • CPathParticleRopeAlias_path_particle_rope_clientside
  • CPathQueryComponent
Type / to search
  1. Deadlock
  2. server
  3. CAI_CitadelNPC
  4. CNPC_Trooper

CNPC_Trooper

MNetworkVarNames
"int m_iLane""EHANDLE m_hTargetedEnemy""float m_flHealingChargeParticlePct"
Inherits from (266 fields)
CAI_CitadelNPCCAI_BaseNPCCBaseCombatCharacterCBaseFlexCBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_iLane: int326040 (0x1798)
    MNetworkEnable
  • m_iLaneSlot: int326044 (0x179C)
  • m_hSpawnWaveController: CHandle< CInfoTrooperBossSpawn >6096 (0x17D0)
  • m_hTrooperSpawnPoint: CHandle< CInfoTrooperSpawn >6100 (0x17D4)
  • m_hNearDeathModifier: CModifierHandleTyped< CCitadelModifier >6136 (0x17F8)
  • m_hTargetedEnemy: CHandle< CBaseEntity >6168 (0x1818)
    MNetworkEnable
    MNotSaved
  • m_flHealingChargeParticlePct: float326172 (0x181C)
    MNetworkBitCount: 8
    MNetworkEnable
    MNetworkMaxValue: 1.000000
    MNetworkMinValue: 0.000000
    MNotSaved
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.