Source 2 Viewer
CNPC_Neutral_Hideout_Cat
CNPC_Neutral_Hideout_CatVData
CNPC_Neutral_Hideout_Rabbit
CNPC_Neutral_Hideout_RabbitVData
CNPC_Neutral_SinnersSacrifice
CNPC_Neutral_SinnersSacrifice_Hideout
CNPC_Neutral_Weakpoint
CNPC_Neutral_WeakpointVData
CNPC_PestilenceDrone
CNPC_ShieldedSentry
CNPC_ShieldedSentryVData
CNPC_ShieldedSentry_GraphController
CNPC_SimpleAnimatingAI
CNPC_SimpleAnimatingAIVData
CNPC_SimpleAnimatingAI_GraphController
CNPC_TeslaCoil
CNPC_TeslaCoil_GraphController
CNPC_Trooper
CNPC_TrooperBoss
CNPC_TrooperBossVData
CNPC_TrooperNeutral
CNPC_TrooperNeutralNodeMoverVData
CNPC_TrooperNeutralVData
CNPC_TrooperNeutral_GraphController
CNPC_Trooper_GraphController
CNPC_YakuzaGangster
CNavLinkAnimgraphVar
CNavLinkApproachConditions
CNavLinkAreaEntity
CNavLinkAreaEntity::NpcUserList_t
CNavLinkConnectionSave
CNavLinkMetrics_ClimbUp
CNavLinkMetrics_JumpDown
CNavLinkMotor_DefaultNavLink
CNavLinkMotor_DefaultNavLink::State_t
CNavLinkMotor_DefaultNavLink::TargetType_t
CNavLinkMotor_DefaultNavLink_GraphController
CNavLinkMotor_Legacy
CNavLinkMotor_Legacy_GraphController
CNavLinkMotor_Legacy_NavLink
CNavLinkMotor_Legacy_Transition
CNavLinkMotor_NonZUp_Transition
CNavLinkMovementVData
CNavLinkMovementVData_ClimbUp
CNavLinkMovementVData_JumpDown
CNavLinkMovementVariantDefinition
CNavSmartGoalHelper
CNavSmartGoal_PrimaryTest
CNavSpaceInfo
CNavVolumeBreadthFirstSearch
CNavVolumeCalculatedVector
CNavVolumeMarkupVolume
CNavWalkable
CNecro_HauntingSkullEntity
CNetworkedSequenceOperation
CNodeEnt
CNodeEnt_InfoHint
CNodeEnt_InfoNodeAir
CNodeEnt_InfoNodeAirHint
CNodeEnt_InfoNodeHint
CNpcFootSweep
CNullEntity
COmniLight
COrbSpawner
COrbSpawner::Bounty_t
COrnamentProp
CParticleSystem
CPathAccompany
CPathCorner
CPathCornerCrash
CPathKeyFrame
CPathMover
CPathMoverEntitySpawn
CPathMoverEntitySpawner
CPathNode
CPathParticleRope
CPathParticleRopeAlias_path_particle_rope_clientside
CPathQueryComponent
CPathSimple
CPathSimpleAPI
Type
/
to search
Deadlock
server
CAI_CitadelNPCVData
CNPC_TrooperBossVData
CNPC_TrooperBossVData
Inherits from (92 fields)
CAI_CitadelNPCVData
CAI_BaseNPCVData
CEntitySubclassVDataBase
expand fields
m_bMitigateDamageFromPlayers
:
bool
4920 (0x1338)
m_flPlayerAutoAttackRange
:
float32
= 1000
4924 (0x133C)
m_flMinMeleeAttackTime
:
float32
= 1.5
4928 (0x1340)
m_flMeleeDuration
:
float32
= 1.5
4932 (0x1344)
m_flInvulRange
:
float32
4936 (0x1348)
m_flTrooperDamageResistPct
:
float32
4940 (0x134C)
m_flPlayerDamageResistPct
:
float32
4944 (0x1350)
m_flBackDoorProtectionRange
:
float32
= 2000
4948 (0x1354)
m_flDeathFadeTimeStart
:
float32
= 8
4952 (0x1358)
MPropertyStartGroup
: "Death"
m_flDeathFadeTimeEnd
:
float32
= 10
4956 (0x135C)
m_flTier1PlayerClipCapsuleRadius
:
float32
= 32
4960 (0x1360)
MPropertyStartGroup
: "Collision"
m_flTier1PlayerClipCapsuleHeight
:
float32
= 224
4964 (0x1364)
m_sAngryStart
:
CSoundEventName
4968 (0x1368)
MPropertyStartGroup
: "Sounds"
m_sAngryLoop
:
CSoundEventName
4984 (0x1378)
m_sAngryStop
:
CSoundEventName
5000 (0x1388)
m_BackdoorProtectionModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
5016 (0x1398)
MPropertyStartGroup
: "Modifiers"
m_TrooperBossInvulnModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
5032 (0x13A8)
m_flTrooperDPS
:
float32
5048 (0x13B8)
MPropertyDescription
: "Vs Trooper DPS"
MPropertyStartGroup
: "DPS"
m_flPlayerDPS
:
float32
5052 (0x13BC)
MPropertyDescription
: "Vs Player DPS"
m_flDPSPctGrowthPerMinute
:
float32
5056 (0x13C0)
Also in
client.dll