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CModifier_WreckerSalvageBuffVData
CModifier_WreckerSalvageVData
CModifier_WreckerScrapBlastDebuffVData
CModifier_Wrecker_UltimateGrabEnemyVData
CModifier_Wrecker_UltimateThrowEnemyVData
CModifier_Wrecker_UltimateVData
CMsgLaneColor
CNPC_BarrackBossVData
CNPC_Boss_Tier2VData
CNPC_Boss_Tier3VData
CNPC_Escort_VData
CNPC_FamiliarHelper
CNPC_FieldSentryVData
CNPC_MidBossVData
CNPC_NecroSkele
CNPC_NeutralSinnerSacrificeHideoutVData
CNPC_NeutralSinnerSacrificeVData
CNPC_ShieldedSentryVData
CNPC_SimpleAnimatingAIVData
CNPC_TrooperBossVData
CNPC_TrooperNeutralNodeMoverVData
CNPC_TrooperNeutralVData
CNPC_YakuzaGangster
CNecro_HauntingSkullEntity
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointModifierThinker
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_KnightChargeLeading_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Priest_SlideTrap_Projectile
CPropAnimatingBreakable
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
Type
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Deadlock
client
CAI_CitadelNPCVData
CNPC_TrooperBossVData
CNPC_TrooperBossVData
Inherits from (92 fields)
CAI_CitadelNPCVData
CAI_BaseNPCVData
CEntitySubclassVDataBase
expand fields
m_bMitigateDamageFromPlayers
:
bool
4920 (0x1338)
m_flPlayerAutoAttackRange
:
float32
= 1000
4924 (0x133C)
m_flMinMeleeAttackTime
:
float32
= 1.5
4928 (0x1340)
m_flMeleeDuration
:
float32
= 1.5
4932 (0x1344)
m_flInvulRange
:
float32
4936 (0x1348)
m_flTrooperDamageResistPct
:
float32
4940 (0x134C)
m_flPlayerDamageResistPct
:
float32
4944 (0x1350)
m_flBackDoorProtectionRange
:
float32
= 2000
4948 (0x1354)
m_flDeathFadeTimeStart
:
float32
= 8
4952 (0x1358)
MPropertyStartGroup
: "Death"
m_flDeathFadeTimeEnd
:
float32
= 10
4956 (0x135C)
m_flTier1PlayerClipCapsuleRadius
:
float32
= 32
4960 (0x1360)
MPropertyStartGroup
: "Collision"
m_flTier1PlayerClipCapsuleHeight
:
float32
= 224
4964 (0x1364)
m_sAngryStart
:
CSoundEventName
4968 (0x1368)
MPropertyStartGroup
: "Sounds"
m_sAngryLoop
:
CSoundEventName
4984 (0x1378)
m_sAngryStop
:
CSoundEventName
5000 (0x1388)
m_BackdoorProtectionModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
5016 (0x1398)
MPropertyStartGroup
: "Modifiers"
m_TrooperBossInvulnModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
5032 (0x13A8)
m_flTrooperDPS
:
float32
5048 (0x13B8)
MPropertyDescription
: "Vs Trooper DPS"
MPropertyStartGroup
: "DPS"
m_flPlayerDPS
:
float32
5052 (0x13BC)
MPropertyDescription
: "Vs Player DPS"
m_flDPSPctGrowthPerMinute
:
float32
5056 (0x13C0)
Also in
server.dll