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CModifier_WarpStone_Caster
CModifier_WarpStone_Caster_VData
CModifier_WreckerSalvageBuffVData
CModifier_WreckerSalvageVData
CModifier_WreckerScrapBlastDebuffVData
CModifier_Wrecker_UltimateGrabEnemyVData
CModifier_Wrecker_UltimateThrowEnemyVData
CModifier_Wrecker_UltimateVData
CMsgLaneColor
CNPC_BarrackBossVData
CNPC_Boss_Tier2VData
CNPC_Boss_Tier3VData
CNPC_Escort_VData
CNPC_FamiliarHelper
CNPC_FieldSentryVData
CNPC_MidBossVData
CNPC_NecroSkele
CNPC_NeutralSinnerSacrificeHideoutVData
CNPC_NeutralSinnerSacrificeVData
CNPC_ShieldedSentryVData
CNPC_SimpleAnimatingAIVData
CNPC_TrooperBossVData
CNPC_TrooperNeutralNodeMoverVData
CNPC_TrooperNeutralVData
CNPC_YakuzaGangster
CNecro_HauntingSkullEntity
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointModifierThinker
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_KnightChargeLeading_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Priest_SlideTrap_Projectile
CPropAnimatingBreakable
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
Type
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Deadlock
client
CNPC_SimpleAnimatingAIVData
CNPC_ShieldedSentryVData
CNPC_ShieldedSentryVData
Inherits from (1 field)
CNPC_SimpleAnimatingAIVData
CEntitySubclassVDataBase
expand fields
m_flZShootPostionOffset
:
float32
264 (0x0108)
m_LaserSightParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
272 (0x0110)
MPropertyStartGroup
: "Visuals"
m_KillExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
496 (0x01F0)
m_AutoDestructParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
720 (0x02D0)
m_DeployProgressModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
944 (0x03B0)
MPropertyGroupName
: "Modifiers"
m_NearDeathModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
960 (0x03C0)
m_IntrinsicModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
976 (0x03D0)
m_sSpawnSound
:
CSoundEventName
992 (0x03E0)
MPropertyStartGroup
: "Sounds"
m_sKillExplosionSound
:
CSoundEventName
1008 (0x03F0)
m_sLastHitSound
:
CSoundEventName
1024 (0x0400)
m_sTargetAcquiredLocalSound
:
CSoundEventName
1040 (0x0410)
m_sTargetAcquiredSound
:
CSoundEventName
1056 (0x0420)
m_flIdleTurnSpeed
:
float32
= 30
1072 (0x0430)
MPropertyStartGroup
: "Stats"
m_flIdleTurnAngles
:
float32
= 45
1076 (0x0434)
m_flTrooperTakeDamageMult
:
float32
= 1
1080 (0x0438)
m_flNeutralTakeDamageMulti
:
float32
= 1.5
1084 (0x043C)
m_flNotifyEventTime
:
float32
= 1.5
1088 (0x0440)
m_flNearDeathDuration
:
float32
= 0.8
1092 (0x0444)
m_flMinimapRevealTime
:
float32
= 3
1096 (0x0448)
m_flMinLifetime
:
float32
1100 (0x044C)
m_flAttackThinkTime
:
float32
= 0.01
1104 (0x0450)
Also in
server.dll