Source 2 Viewer
CModifier_Upgrade_ArcaneSurge
CModifier_Upgrade_ArcaneSurge_AbilityWatcher
CModifier_Upgrade_ArcaneSurge_AbilityWatcher_VData
CModifier_Upgrade_ArcaneSurge_VData
CModifier_Upgrade_KineticSash
CModifier_Upgrade_KineticSashTriggered
CModifier_Upgrade_KineticSashTriggered_VData
CModifier_Upgrade_KineticSash_VData
CModifier_WarpStone_Caster
CModifier_WarpStone_Caster_VData
CModifier_WreckerSalvageBuffVData
CModifier_WreckerSalvageVData
CModifier_WreckerScrapBlastDebuffVData
CModifier_Wrecker_UltimateGrabEnemyVData
CModifier_Wrecker_UltimateThrowEnemyVData
CModifier_Wrecker_UltimateVData
CMsgLaneColor
CNPC_BarrackBossVData
CNPC_Boss_Tier2VData
CNPC_Boss_Tier3VData
CNPC_Escort_VData
CNPC_FamiliarHelper
CNPC_FieldSentryVData
CNPC_MidBossVData
CNPC_NecroSkele
CNPC_NeutralSinnerSacrificeHideoutVData
CNPC_NeutralSinnerSacrificeVData
CNPC_ShieldedSentryVData
CNPC_SimpleAnimatingAIVData
CNPC_TrooperBossVData
CNPC_TrooperNeutralNodeMoverVData
CNPC_TrooperNeutralVData
CNPC_YakuzaGangster
CNecro_HauntingSkullEntity
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointModifierThinker
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_KnightChargeLeading_Projectile
CProjectile_Necro_HauntProjectile
Type
/
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Deadlock
client
CAI_CitadelNPCVData
CNPC_Boss_Tier3VData
CNPC_Boss_Tier3VData
Inherits from (93 fields)
CAI_CitadelNPCVData
CAI_BaseNPCVData
CEntitySubclassVDataBase
expand fields
m_flAllyPitTimeMin
:
float32
= 2
4936 (0x1348)
m_nPhase2Health
:
int32
= 18000
4940 (0x134C)
m_flEyeZOffset
:
float32
= 500
4944 (0x1350)
m_flDefaultMoveSpeed
:
float32
= 200
4948 (0x1354)
m_flEnemyTrooperProtectionRange
:
float32
= 1575
4952 (0x1358)
m_vPhase1ObserverOrigin
:
Vector
4956 (0x135C)
m_vPhase2ObserverOrigin
:
Vector
4968 (0x1368)
m_flPhase1ObserverPitch
:
float32
= 40
4980 (0x1374)
m_flPhase2ObserverPitch
:
float32
= 30
4984 (0x1378)
m_flPhase2MaxAnimSpinRate
:
float32
= 10
4988 (0x137C)
m_flPhase2AttackBias
:
float32
= 0.5
4992 (0x1380)
m_flRotateSpeed
:
float32
= 0.3
4996 (0x1384)
m_flPhase2SightRange
:
float32
= 600
5000 (0x1388)
m_flCoreRadius
:
float32
= 120
5004 (0x138C)
m_flCoreDeathTime
:
float32
= 3
5008 (0x1390)
m_flTransitionLightTime01
:
float32
5012 (0x1394)
m_flTransitionLightTime02
:
float32
= 1
5016 (0x1398)
m_flTransitionLightTime03
:
float32
= 2
5020 (0x139C)
m_flTransitionLightTime04
:
float32
= 3
5024 (0x13A0)
m_flShrineAttackHealthLossPerAttack
:
float32
= 0.15
5028 (0x13A4)
MPropertyStartGroup
: "Shrine Gameplay"
m_flShrineAttackMinTimeBetweenAttacks
:
float32
= 10
5032 (0x13A8)
m_AmberEffigyExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5040 (0x13B0)
MPropertyStartGroup
: "Visuals"
m_AmberTransformUpExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5264 (0x1490)
m_AmberBeginDyingParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5488 (0x1570)
m_AmberDeathLargeExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5712 (0x1650)
m_AmberHitResponseParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5936 (0x1730)
m_AmberPhase2AmbientParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6160 (0x1810)
m_SapphEffigyExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6384 (0x18F0)
m_SapphTransformUpExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6608 (0x19D0)
m_SapphBeginDyingParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6832 (0x1AB0)
m_SapphDeathLargeExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7056 (0x1B90)
m_SapphHitResponseParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7280 (0x1C70)
m_SapphPhase2AmbientParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7504 (0x1D50)
m_PatronTransformDownEyeParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7728 (0x1E30)
m_strWIPModelName
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
7952 (0x1F10)
m_strTeamAmberModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
8176 (0x1FF0)
m_AmberEffigyModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
8400 (0x20D0)
m_SapphEffigyModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
8624 (0x21B0)
m_AmberCoreModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
8848 (0x2290)
m_SapphCoreModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
9072 (0x2370)
m_flCoreVerticalOffset
:
float32
9296 (0x2450)
m_PatronTransformStartSound
:
CSoundEventName
9304 (0x2458)
MPropertyStartGroup
: "Sounds"
m_PatronKilledSound
:
CSoundEventName
9320 (0x2468)
m_EffigySapphireExplodeSound
:
CSoundEventName
9336 (0x2478)
m_EffigyAmberExplodeSound
:
CSoundEventName
9352 (0x2488)
m_AmberReformSound
:
CSoundEventName
9368 (0x2498)
m_SapphireReformSound
:
CSoundEventName
9384 (0x24A8)
m_AmberReformingLoopSound
:
CSoundEventName
9400 (0x24B8)
m_SapphireReformingLoopSound
:
CSoundEventName
9416 (0x24C8)
m_LaserBeamModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9432 (0x24D8)
MPropertyStartGroup
: "Modifiers"
m_DyingModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9448 (0x24E8)
m_VulnerableModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9464 (0x24F8)
m_Phase1Modifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9480 (0x2508)
m_EffigyModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9496 (0x2518)
m_Phase2DamagePulseModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9512 (0x2528)
m_BackdoorProtection
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9528 (0x2538)
m_RangedArmorModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9544 (0x2548)
m_ObjectiveRegen
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9560 (0x2558)
m_ObjectiveHealthGrowthPhase1
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9576 (0x2568)
m_ObjectiveHealthGrowthPhase2
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9592 (0x2578)
m_DefenderInPitInvulnerable
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9608 (0x2588)
m_flLaserMoveSpeed
:
float32
= 200
9624 (0x2598)
MPropertyStartGroup
: "Laser"
m_flLaserCooldownPhase1
:
float32
= 10
9628 (0x259C)
m_flLaserCooldownPhase2
:
float32
= 15
9632 (0x25A0)
m_flLaserDurationPhase1
:
float32
= 4.5
9636 (0x25A4)
m_flLaserDurationPhase2
:
float32
= 3
9640 (0x25A8)
m_flPhase1DyingBegin
:
float32
= 3
9644 (0x25AC)
MPropertyStartGroup
: "TransitionProperties"
m_flPhase1DyingDrop
:
float32
= 1
9648 (0x25B0)
m_flPhase2DyingDropScale
:
float32
= 0.1
9652 (0x25B4)
m_flPhase1DyingWait
:
float32
= 6
9656 (0x25B8)
m_flPhase1DyingTransformUp
:
float32
= 1
9660 (0x25BC)
m_flPhase1BossScale
:
float32
= 0.75
9664 (0x25C0)
m_flPhase2BossScale
:
float32
= 0.6
9668 (0x25C4)
m_flPostShrineTransition
:
float32
= 2
9672 (0x25C8)
m_ArmAttackGroundHit
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
9680 (0x25D0)
MPropertyStartGroup
: "Arm Attacks"
m_flArmAttackHealthMin
:
float32
= 0.2
9904 (0x26B0)
m_flArmAttackHealthMax
:
float32
= 0.8
9908 (0x26B4)
m_flArmAttackCooldownMin
:
float32
= 4
9912 (0x26B8)
m_flArmAttackCooldownMax
:
float32
= 10
9916 (0x26BC)
m_flArmAttackTimeToHit
:
float32
= 1.23
9920 (0x26C0)
m_flArmAttackRadius
:
float32
= 100
9924 (0x26C4)
m_flArmAttackPosDotThres
:
float32
= 0.5
9928 (0x26C8)
m_flArmAttackDamage
:
float32
= 150
9932 (0x26CC)
m_flArmAttackKnockbackStrength
:
float32
= 400
9936 (0x26D0)
m_flArmAttackInvulCooldownScale
:
float32
= 2
9940 (0x26D4)
Also in
server.dll