Source 2 Viewer
CModifier_Upgrade_ArcaneSurge
CModifier_Upgrade_ArcaneSurge_AbilityWatcher
CModifier_Upgrade_ArcaneSurge_AbilityWatcher_VData
CModifier_Upgrade_ArcaneSurge_VData
CModifier_Upgrade_KineticSash
CModifier_Upgrade_KineticSashTriggered
CModifier_Upgrade_KineticSashTriggered_VData
CModifier_Upgrade_KineticSash_VData
CModifier_WarpStone_Caster
CModifier_WarpStone_Caster_VData
CModifier_WreckerSalvageBuffVData
CModifier_WreckerSalvageVData
CModifier_WreckerScrapBlastDebuffVData
CModifier_Wrecker_UltimateGrabEnemyVData
CModifier_Wrecker_UltimateThrowEnemyVData
CModifier_Wrecker_UltimateVData
CMsgLaneColor
CNPC_BarrackBossVData
CNPC_Boss_Tier2VData
CNPC_Boss_Tier3VData
CNPC_Escort_VData
CNPC_FamiliarHelper
CNPC_FieldSentryVData
CNPC_MidBossVData
CNPC_NecroSkele
CNPC_NeutralSinnerSacrificeHideoutVData
CNPC_NeutralSinnerSacrificeVData
CNPC_ShieldedSentryVData
CNPC_SimpleAnimatingAIVData
CNPC_TrooperBossVData
CNPC_TrooperNeutralNodeMoverVData
CNPC_TrooperNeutralVData
CNPC_YakuzaGangster
CNecro_HauntingSkullEntity
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointModifierThinker
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_KnightChargeLeading_Projectile
CProjectile_Necro_HauntProjectile
Type
/
to search
Deadlock
client
CAI_CitadelNPCVData
CNPC_Boss_Tier3VData
CNPC_Boss_Tier3VData
Inherits from (92 fields)
CAI_CitadelNPCVData
CAI_BaseNPCVData
CEntitySubclassVDataBase
expand fields
m_flAllyPitTimeMin
:
float32
= 2
4920 (0x1338)
m_nPhase2Health
:
int32
= 18000
4924 (0x133C)
m_flEyeZOffset
:
float32
= 500
4928 (0x1340)
m_flDefaultMoveSpeed
:
float32
= 200
4932 (0x1344)
m_flEnemyTrooperProtectionRange
:
float32
= 1575
4936 (0x1348)
m_vPhase1ObserverOrigin
:
Vector
4940 (0x134C)
m_vPhase2ObserverOrigin
:
Vector
4952 (0x1358)
m_flPhase1ObserverPitch
:
float32
= 40
4964 (0x1364)
m_flPhase2ObserverPitch
:
float32
= 30
4968 (0x1368)
m_flPhase2MaxAnimSpinRate
:
float32
= 10
4972 (0x136C)
m_flPhase2AttackBias
:
float32
= 0.5
4976 (0x1370)
m_flRotateSpeed
:
float32
= 0.3
4980 (0x1374)
m_flPhase2SightRange
:
float32
= 600
4984 (0x1378)
m_flCoreRadius
:
float32
= 120
4988 (0x137C)
m_flCoreDeathTime
:
float32
= 3
4992 (0x1380)
m_flTransitionLightTime01
:
float32
4996 (0x1384)
m_flTransitionLightTime02
:
float32
= 1
5000 (0x1388)
m_flTransitionLightTime03
:
float32
= 2
5004 (0x138C)
m_flTransitionLightTime04
:
float32
= 3
5008 (0x1390)
m_flShrineAttackHealthLossPerAttack
:
float32
= 0.15
5012 (0x1394)
MPropertyStartGroup
: "Shrine Gameplay"
m_flShrineAttackMinTimeBetweenAttacks
:
float32
= 10
5016 (0x1398)
m_AmberEffigyExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5024 (0x13A0)
MPropertyStartGroup
: "Visuals"
m_AmberTransformUpExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5248 (0x1480)
m_AmberBeginDyingParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5472 (0x1560)
m_AmberDeathLargeExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5696 (0x1640)
m_AmberHitResponseParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
5920 (0x1720)
m_AmberPhase2AmbientParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6144 (0x1800)
m_SapphEffigyExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6368 (0x18E0)
m_SapphTransformUpExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6592 (0x19C0)
m_SapphBeginDyingParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6816 (0x1AA0)
m_SapphDeathLargeExplosionParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7040 (0x1B80)
m_SapphHitResponseParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7264 (0x1C60)
m_SapphPhase2AmbientParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7488 (0x1D40)
m_PatronTransformDownEyeParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7712 (0x1E20)
m_strWIPModelName
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
7936 (0x1F00)
m_strTeamAmberModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
8160 (0x1FE0)
m_AmberEffigyModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
8384 (0x20C0)
m_SapphEffigyModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
8608 (0x21A0)
m_AmberCoreModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
8832 (0x2280)
m_SapphCoreModel
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
9056 (0x2360)
m_flCoreVerticalOffset
:
float32
9280 (0x2440)
m_PatronTransformStartSound
:
CSoundEventName
9288 (0x2448)
MPropertyStartGroup
: "Sounds"
m_PatronKilledSound
:
CSoundEventName
9304 (0x2458)
m_EffigySapphireExplodeSound
:
CSoundEventName
9320 (0x2468)
m_EffigyAmberExplodeSound
:
CSoundEventName
9336 (0x2478)
m_AmberReformSound
:
CSoundEventName
9352 (0x2488)
m_SapphireReformSound
:
CSoundEventName
9368 (0x2498)
m_AmberReformingLoopSound
:
CSoundEventName
9384 (0x24A8)
m_SapphireReformingLoopSound
:
CSoundEventName
9400 (0x24B8)
m_LaserBeamModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9416 (0x24C8)
MPropertyStartGroup
: "Modifiers"
m_DyingModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9432 (0x24D8)
m_VulnerableModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9448 (0x24E8)
m_Phase1Modifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9464 (0x24F8)
m_EffigyModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9480 (0x2508)
m_Phase2DamagePulseModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9496 (0x2518)
m_BackdoorProtection
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9512 (0x2528)
m_RangedArmorModifier
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9528 (0x2538)
m_ObjectiveRegen
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9544 (0x2548)
m_ObjectiveHealthGrowthPhase1
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9560 (0x2558)
m_ObjectiveHealthGrowthPhase2
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9576 (0x2568)
m_DefenderInPitInvulnerable
:
CEmbeddedSubclass
<
CBaseModifier
>
= {}
9592 (0x2578)
m_flLaserMoveSpeed
:
float32
= 200
9608 (0x2588)
MPropertyStartGroup
: "Laser"
m_flLaserCooldownPhase1
:
float32
= 10
9612 (0x258C)
m_flLaserCooldownPhase2
:
float32
= 15
9616 (0x2590)
m_flLaserDurationPhase1
:
float32
= 4.5
9620 (0x2594)
m_flLaserDurationPhase2
:
float32
= 3
9624 (0x2598)
m_flPhase1DyingBegin
:
float32
= 3
9628 (0x259C)
MPropertyStartGroup
: "TransitionProperties"
m_flPhase1DyingDrop
:
float32
= 1
9632 (0x25A0)
m_flPhase2DyingDropScale
:
float32
= 0.1
9636 (0x25A4)
m_flPhase1DyingWait
:
float32
= 6
9640 (0x25A8)
m_flPhase1DyingTransformUp
:
float32
= 1
9644 (0x25AC)
m_flPhase1BossScale
:
float32
= 0.75
9648 (0x25B0)
m_flPhase2BossScale
:
float32
= 0.6
9652 (0x25B4)
m_flPostShrineTransition
:
float32
= 2
9656 (0x25B8)
m_ArmAttackGroundHit
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
9664 (0x25C0)
MPropertyStartGroup
: "Arm Attacks"
m_flArmAttackHealthMin
:
float32
= 0.2
9888 (0x26A0)
m_flArmAttackHealthMax
:
float32
= 0.8
9892 (0x26A4)
m_flArmAttackCooldownMin
:
float32
= 4
9896 (0x26A8)
m_flArmAttackCooldownMax
:
float32
= 10
9900 (0x26AC)
m_flArmAttackTimeToHit
:
float32
= 1.23
9904 (0x26B0)
m_flArmAttackRadius
:
float32
= 100
9908 (0x26B4)
m_flArmAttackPosDotThres
:
float32
= 0.5
9912 (0x26B8)
m_flArmAttackDamage
:
float32
= 150
9916 (0x26BC)
m_flArmAttackKnockbackStrength
:
float32
= 400
9920 (0x26C0)
m_flArmAttackInvulCooldownScale
:
float32
= 2
9924 (0x26C4)
Also in
server.dll