MPropertySuppressBaseClassField
"m_flHeadDamageMultiplier""m_flChestDamageMultiplier""m_flStomachDamageMultiplier""m_flArmDamageMultiplier""m_flLegDamageMultiplier"
Inherits from (34 fields)
- MPropertyStartGroup: "Movement"
- MPropertyDescription: "When set, uses this model when on the Amber team. Falls back to Model Name if not set"MPropertyStartGroup: "Visuals"
- MPropertyDescription: "When set, uses this model when on the Sapphire team. Falls back to Model Name if not set"
- m_DeathParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2040 (0x07F8)MPropertyDescription: "Particle to play instead of doing a ragdoll"
- MPropertyStartGroup: "Outline"
- MPropertyDescription: "Whether to show an outline through walls"
- MPropertyDescription: "Whether to show an outline when visible"
- MPropertyDescription: "If not showing an outline, whether to hide / suppress other outlines through this object."
- MPropertyDescription: "Extra distance that a melee attacking npc can hit this npc from. Useful for medium and larger npcs."MPropertyStartGroup: "Misc"
- MPropertyDescription: "When true, spawns breakables defined in the model"
- MPropertySuppressExpr: "m_bSpawnBreakablesOnDeath == false"
- MPropertyDescription: "Modifier for physics impulses applied to this NPC (0 == unmoveable)"
- MPropertyStartGroup: "Beam Weapon"
Referenced by (9)
Also in