- Deadlock
- client
- CAI_BaseNPCVData
- CAI_CitadelNPCVData
Fields
NameTypeOffset
MPropertyDescription: "When set, uses this model when on the Amber team. Falls back to Model Name if not set"
MPropertyStartGroup: "Visuals"
MPropertyDescription: "When set, uses this model when on the Sapphire team. Falls back to Model Name if not set"
MPropertyFriendlyName: "Amber Material Group Name"
MPropertyFriendlyName: "Sapphire Material Group Name"
MPropertyDescription: "Particle to play instead of doing a ragdoll"
bool
MPropertyDescription: "Whether to show an outline through walls"
bool
MPropertyDescription: "If not showing an outline, whether to hide / suppress other outlines through this object."
MPropertyDescription: "When set, uses this as a custom icon for the unit, currently only used for precaching references in code."
float32
MPropertyDescription: "Extra distance that a melee attacking npc can hit this npc from. Useful for medium and larger npcs."
MPropertyStartGroup: "Misc"
bool
MPropertyDescription: "When true, spawns breakables defined in the model"
float32 = 1
MPropertySuppressExpr: "m_bSpawnBreakablesOnDeath == false"
float32 = 1
MPropertyDescription: "Modifier for physics impulses applied to this NPC (0 == unmoveable)"
MPropertyDescription: "Weapon infos keyed by context. The "primary" context is what GetWeaponInfoVData() returns by default."
MPropertyFriendlyName: "Weapon Infos"
MPropertyStartGroup: "Combat"