Source 2 Viewer
BodySectionAuthority_t
BonusUpgrade_t
BookID_t
BookUnlockID_t
BreakableContentsType_t
BreakablePowerupDropDefinition_t
BrushSolidities_e
BuildupMode_t
BulletID_t
CAI_BaseNPCGraphController
CAI_BaseNPCGraphVariationUserData
CAI_BaseNPCVData
CAI_CitadelNPCVData
CAI_Component
CAI_CustomMovementGaitSettings
CAI_MovementGaitSettings
CAI_NPCMovementSettingsVData
CAI_NPCMovementStanceSettings_t
CAI_NPC_NecroSkeleVData
CAI_NPC_TrooperVData
CAI_OptionalMovementGaitSettings
CAI_ScheduleBits
CAbilityAstroRifleVData
CAbilityBloodShardsVData
CAbilityBouncePadVData
CAbilityBullChargeVData
CAbilityCadenceAnthemVData
CAbilityCadenceCrescendoVData
CAbilityCadenceGrandFinaleVData
CAbilityCadenceLullabyVData
CAbilityCadencePrimaryWeaponVData
CAbilityCadenceSilenceContraptionsVData
CAbilityCardTossVData
CAbilityChargedShotVData
CAbilityChargedTackleVData
CAbilityChronoSwapVData
CAbilityCrackshotVData
CAbilityCrowdControlVData
CAbilityDashVData
CAbilityDistruptiveChargeVData
CAbilityDustStormVData
CAbilityEmpowerBulletVData
CAbilityExplosiveBarrelVData
CAbilityFealtyVData
CAbilityGangActivityCancelVData
CAbilityGangActivityVData
CAbilityGarbageVData
CAbilityGenericPerson1VData
CAbilityGenericPerson2VData
CAbilityGenericPerson3VData
CAbilityGenericPerson4VData
CAbilityGooGrenadeVData
CAbilityGuidedArrowVData
CAbilityHatTrickVData
CAbilityHighAlertVData
CAbilityHoldMelee_VData
CAbilityHookVData
CAbilityHornetChainVData
CAbilityHornetLeapVData
CAbilityHornetSnipeVData
CAbilityHornetStingVData
CAbilityImmobilizeTrapVData
CAbilityIntimidateVData
CAbilityJumpVData
CAbilityKobunVData
CAbilityLashDownStrikeVData
CAbilityLashFlogVData
CAbilityLashUltimateVData
CAbilityLashVData
CAbilityLightningBallVData
CAbilityLockDownVData
CAbilityMantleVData
CAbilityMedicHealVData
CAbilityMeleeParryVData
CAbilityMeleeVData
CAbilityNikumanVData
CAbilityPerchedPredatorVData
CAbilityPowerJumpVData
CAbilityPowerSlashVData
CAbilityPowerSurgeVData
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Deadlock
client
CAI_CitadelNPCVData
CAI_NPC_TrooperVData
CAI_NPC_TrooperVData
Inherits from (92 fields)
CAI_CitadelNPCVData
CAI_BaseNPCVData
CEntitySubclassVDataBase
expand fields
m_TrooperType
:
TrooperType_t
= "TROOPER_NORMAL"
4920 (0x1338)
m_flNearDeathDuration
:
float32
4924 (0x133C)
m_flFlySpeed
:
float32
4928 (0x1340)
m_flFlyHeight
:
float32
4932 (0x1344)
m_flMeleeDamage
:
float32
4936 (0x1348)
m_flMeleeDuration
:
float32
4940 (0x134C)
m_flMeleeChargeRange
:
float32
4944 (0x1350)
m_flHealthBarOffsetDucking
:
float32
= 40
4948 (0x1354)
m_VSPlayer
:
TrooperVsConfig_t
4952 (0x1358)
MPropertyStartGroup
: "Enemy VS"
m_VSTrooper
:
TrooperVsConfig_t
4972 (0x136C)
m_VSGuardian
:
TrooperVsConfig_t
4992 (0x1380)
m_VSWalker
:
TrooperVsConfig_t
5012 (0x1394)
m_VSWatcher
:
TrooperVsConfig_t
5032 (0x13A8)
m_VSShrine
:
TrooperVsConfig_t
5052 (0x13BC)
m_VSPatron
:
TrooperVsConfig_t
5072 (0x13D0)
m_VSPatronPhase2
:
TrooperVsConfig_t
5092 (0x13E4)
m_flDPSPctGrowthPerMinute
:
float32
5112 (0x13F8)
m_bBossWeaponEnabled
:
bool
5116 (0x13FC)
m_BossWeapon
:
CCitadelWeaponInfo
5120 (0x1400)
m_BossAttackParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7032 (0x1B78)
MPropertyStartGroup
: "Visuals"
m_LastHitParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7256 (0x1C58)
m_TargetingLaserParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7480 (0x1D38)
m_TargetingEyeFlashParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7704 (0x1E18)
m_sZiplineContainerBreakFromDamageParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7928 (0x1EF8)
m_sZiplineContainerBreakFromLandingParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
8152 (0x1FD8)
m_MedicHealActiveParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
8376 (0x20B8)
m_HeadHealthChangeAmberParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
8600 (0x2198)
m_HeadHealthChangeSapphireParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
8824 (0x2278)
m_sPlayerLastHitSound
:
CSoundEventName
9048 (0x2358)
MPropertyStartGroup
: "Sounds"
m_sCelebrationSound
:
CSoundEventName
9064 (0x2368)
m_sZiplineContainerBreakSound
:
CSoundEventName
9080 (0x2378)
m_NearDeathModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
9096 (0x2388)
MPropertyStartGroup
: "Modifiers"
m_ShrinesDownBuffModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
9112 (0x2398)
m_NpcOutOfCombatRegenModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
9128 (0x23A8)
Also in
server.dll