Source 2 Viewer
CAI_LookTarget
CAI_Motor
CAI_MotorGroundAnimGraph
CAI_MotorGroundAnimGraph_State
CAI_MotorGroundAnimGraph_State_Custom
CAI_MotorGroundAnimGraph_State_CustomMantle
CAI_MotorGroundAnimGraph_State_Hop
CAI_MotorGroundAnimGraph_State_Idle
CAI_MotorGroundAnimGraph_State_IdleTurn
CAI_MotorGroundAnimGraph_State_InstantStop
CAI_MotorGroundAnimGraph_State_Loop
CAI_MotorGroundAnimGraph_State_Other
CAI_MotorGroundAnimGraph_State_PlantedTurn
CAI_MotorGroundAnimGraph_State_Start
CAI_MotorGroundAnimGraph_State_Stop
CAI_Motor_GraphController
CAI_MoveMonitor
CAI_MoveProbe
CAI_NPC_NecroSkeleVData
CAI_NPC_TrooperVData
CAI_Navigator
CAI_NetworkManager
CAI_Path
CAI_Pathfinder
CAI_ProxTester
CAI_Relationship
CAI_Scheduler
CAI_ScriptConditions
CAI_ScriptConditionsElement
CAI_Senses
CAI_SpeechFilter
CAI_VolumetricEvent
CAI_VolumetricEventEntity
CAI_VolumetricEventEntityAlias_ai_sound
CAI_VolumetricEventSensor
CAI_VolumetricEventSensor::OnStartedArgs_t
CAI_VolumetricEventSensorAPI
CAI_WaypointList
CAbilityAstroRifleVData
CAbilityBloodShardsVData
CAbilityBouncePadVData
CAbilityBullChargeVData
CAbilityCadenceAnthemVData
CAbilityCadenceCrescendoVData
CAbilityCadenceGrandFinaleVData
CAbilityCadenceLullabyVData
CAbilityCadencePrimaryWeaponVData
CAbilityCadenceSilenceContraptionsVData
CAbilityCardTossVData
CAbilityChargedShotVData
CAbilityChargedTackleVData
CAbilityChronoSwapVData
CAbilityCrackshotVData
CAbilityCrowdControlVData
CAbilityDashVData
CAbilityDistruptiveChargeVData
CAbilityDustStormVData
CAbilityEmpowerBulletVData
CAbilityExplosiveBarrelVData
CAbilityFealtyVData
CAbilityGangActivityCancelVData
CAbilityGangActivityVData
CAbilityGarbageVData
CAbilityGenericPerson1VData
CAbilityGenericPerson2VData
CAbilityGenericPerson3VData
CAbilityGenericPerson4VData
CAbilityGooGrenadeVData
CAbilityGuidedArrowVData
CAbilityHatTrickVData
CAbilityHighAlertVData
CAbilityHoldMelee_VData
CAbilityHookVData
CAbilityHornetChainVData
CAbilityHornetLeapVData
CAbilityHornetSnipeVData
CAbilityHornetStingVData
CAbilityImmobilizeTrapVData
CAbilityIntimidateVData
CAbilityJumpVData
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Deadlock
server
CAI_CitadelNPCVData
CAI_NPC_TrooperVData
CAI_NPC_TrooperVData
Inherits from (92 fields)
CAI_CitadelNPCVData
CAI_BaseNPCVData
CEntitySubclassVDataBase
expand fields
m_TrooperType
:
TrooperType_t
= "TROOPER_NORMAL"
4920 (0x1338)
m_flNearDeathDuration
:
float32
4924 (0x133C)
m_flFlySpeed
:
float32
4928 (0x1340)
m_flFlyHeight
:
float32
4932 (0x1344)
m_flMeleeDamage
:
float32
4936 (0x1348)
m_flMeleeDuration
:
float32
4940 (0x134C)
m_flMeleeChargeRange
:
float32
4944 (0x1350)
m_flHealthBarOffsetDucking
:
float32
= 40
4948 (0x1354)
m_VSPlayer
:
TrooperVsConfig_t
4952 (0x1358)
MPropertyStartGroup
: "Enemy VS"
m_VSTrooper
:
TrooperVsConfig_t
4972 (0x136C)
m_VSGuardian
:
TrooperVsConfig_t
4992 (0x1380)
m_VSWalker
:
TrooperVsConfig_t
5012 (0x1394)
m_VSWatcher
:
TrooperVsConfig_t
5032 (0x13A8)
m_VSShrine
:
TrooperVsConfig_t
5052 (0x13BC)
m_VSPatron
:
TrooperVsConfig_t
5072 (0x13D0)
m_VSPatronPhase2
:
TrooperVsConfig_t
5092 (0x13E4)
m_flDPSPctGrowthPerMinute
:
float32
5112 (0x13F8)
m_bBossWeaponEnabled
:
bool
5116 (0x13FC)
m_BossWeapon
:
CCitadelWeaponInfo
5120 (0x1400)
m_BossAttackParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7032 (0x1B78)
MPropertyStartGroup
: "Visuals"
m_LastHitParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7256 (0x1C58)
m_TargetingLaserParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7480 (0x1D38)
m_TargetingEyeFlashParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7704 (0x1E18)
m_sZiplineContainerBreakFromDamageParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
7928 (0x1EF8)
m_sZiplineContainerBreakFromLandingParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
8152 (0x1FD8)
m_MedicHealActiveParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
8376 (0x20B8)
m_HeadHealthChangeAmberParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
8600 (0x2198)
m_HeadHealthChangeSapphireParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
8824 (0x2278)
m_sPlayerLastHitSound
:
CSoundEventName
9048 (0x2358)
MPropertyStartGroup
: "Sounds"
m_sCelebrationSound
:
CSoundEventName
9064 (0x2368)
m_sZiplineContainerBreakSound
:
CSoundEventName
9080 (0x2378)
m_NearDeathModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
9096 (0x2388)
MPropertyStartGroup
: "Modifiers"
m_ShrinesDownBuffModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
9112 (0x2398)
m_NpcOutOfCombatRegenModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
9128 (0x23A8)
Also in
client.dll