Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,582
ConVars & Commands
6,288
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All
10,582
Classes
9,700
Enums
882
Entities
2,245
Components
26
Networked
1,442
VData
41
Exclusive
6,643
Bonu
sUpgrade_t
BookID_t
Book
UnlockID_t
BreakableCont
entsType_t
BreakablePowerupLo
otParams_t
BreakablePropCurren
cyReward_t
BreakableSpawn
TimeDesc_t
BrushSo
lidities_e
Bui
ldupMode_t
BulletID_t
CAI_BaseNPCGraph
Controller
CAI_BaseNPCGraphVariati
onUserData
CAI_Ba
seNPCVData
CAI_Citad
elNPCVData
CAI
_Component
CAI_CustomMovementGa
itSettings
CAI_MovementGa
itSettings
CAI_NPCMovementSet
tingsVData
CAI_NPCMovementStance
Settings_t
CAI_NPC_Chess
PieceVData
CAI_NPC_Necro
SkeleVData
CAI_NPC_Nurse
LeechVData
CAI_NPC_Ratkin
g_RatVData
CAI_NPC_Tr
ooperVData
CAI_OptionalMovementGa
itSettings
CAI_Sc
heduleBits
CAbilityBabaBench
MeleeVData
CAbilityBloodS
hardsVData
CAbilityBoun
cePadVData
CAbilityBullC
hargeVData
CAbilityCadenceA
nthemVData
CAbilityCadenceCres
cendoVData
CAbilityCadenceGrandF
inaleVData
CAbilityCadenceLu
llabyVData
CAbilityCadencePrimaryW
eaponVData
CAbilityCadenceSilenceContrap
tionsVData
CAbilityCar
dTossVData
CAbilityCharge
dShotVData
CAbilityChargedT
ackleVData
CAbilityChron
oSwapVData
CAbilityCrac
kshotVData
CAbilityCrowdCo
ntrolVData
CAbilit
yDashVData
CAbilityDistruptiveC
hargeVData
CAbilityDust
StormVData
CAbilityEmpowerB
ulletVData
CAbilityExplosiveB
arrelVData
CAbilityF
ealtyVData
CAbilityGangActivityC
ancelVData
CAbilityGangAct
ivityVData
Type
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Deadlock
client
CAI_CitadelNPCVData
CAI_NPC_ChessPieceVData
CAI_NPC_ChessPieceVData
3176 bytes (0x0C68), align 8
Source
Inherits
CAI_CitadelNPCVData
CAI_BaseNPCVData
CEntitySubclassVDataBase
Metadata
MHasKV3TransferPolymorphicClassname
Also in
server
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x0C2F
m_ExpireModifier
CEmbeddedSubclass
<
CCitadelModifier
>
3120
0x0C30
MPropertyStartGroup
: "Modifiers"
m_bShouldUseCooldownOutline
bool
3136
0x0C40
MPropertyStartGroup
: "Outline"
m_cCooldownOutlineColor
Color
3140
0x0C44
m_flCooldownOutlineWidth
float32
3144
0x0C48
m_bShouldMove
bool
3148
0x0C4C
MPropertyStartGroup
: "Gameplay"
m_bShouldKnockawayOnMelee
bool
3149
0x0C4D
m_flMeleeDuration
float32
= 1
3152
0x0C50
m_flMeleeFireDelay
float32
= 0.1
3156
0x0C54
m_flHopSpeed
float32
= 50
3160
0x0C58
m_flMeleeKnockupStrength
float32
= 50
3164
0x0C5C
m_flMeleeKnockbackStrength
float32
= 50
3168
0x0C60