- Deadlock
- client
- CEntitySubclassVDataBase
- CAI_BaseNPCVData
- Inherits
- CEntitySubclassVDataBase
- Derived classes
- CAI_CitadelNPCVData
- Also in
- server
Fields
NameTypeOffset
MPropertyGroupName: "Visuals"
MPropertyProvidesEditContextString: "ToolEditContext_ID_VMDL"
MPropertyDescription: "List of the kind of nav links movement this unit is capable of."
MPropertyFriendlyName: "Nav Link Movements"
MPropertyCustomFGDType: "vdata_choice:scripts/navlinks.vdata"
MPropertyDescription: "List of the status effects this NPC cares about"
MPropertyFriendlyName: "Status Effects"
MPropertyDescription: "Damaged Effect"
int32
MPropertyDescription: "Amount of health to grant to a ragdoll before the ragdoll is destroyed."
float32 = 1
MPropertyDescription: "Scale on the energy used to look up into the damage tables for physics impacts (including vehicle impacts)."
bool
MPropertyDescription: "If true, this NPC will use a dynamic collision hull that allows it to be pushed by heavy things and affected by constraints."
bool
MPropertyDescription: "If true, this NPC will use the capsule collision. Capsule collision will also be used if m_bAllowNonZUpMovement is set."
float32
MPropertyDescription: "Override the radius of the capsule. Requires m_bAllowNonZUpMovement or m_bRequestCapsuleCollision to be set. 0 to use collision prop OBB"
float32
MPropertyDescription: "Override the height of the capsule. Requires m_bAllowNonZUpMovement or m_bRequestCapsuleCollision to be set. 0 to use collision prop height."
MPropertyDescription: "List of the shared BaseNPC actions this NPC supports"
MPropertyFriendlyName: "Enabled Shared Actions"
MPropertyAttributeEditor: "AnimGraphParamEnumValue()"
MPropertyEditContextOverrideValue: "ToolEditContext_ID_AnimGraphEnumName"
MPropertyStartGroup: "Animation"
MPropertyDescription: "Player Killed NPC Sound"
MPropertyStartGroup: "Sounds"
MPropertyFriendlyName: "Default Movement Settings"
MPropertyAttributeEditor: "VDataChoice( scripts/basenpc_movementsettings.vdata )"
MPropertyStartGroup: "Movement"
MPropertyFriendlyName: "Mapped Movement Settings"
bool
MPropertyDescription: "If true, this NPC will use code driven animgraph movement actions such as starts and stops"
bool = true
MPropertyDescription: "If true, the NPC will request strafing if it is supported by the animgraph. Can still be overriden by schedules."