Source 2 Viewer
  • BrushSolidities_e
  • BuildupMode_t
  • BulletID_t
  • CAI_BaseNPCGraphController
  • CAI_BaseNPCGraphVariationUserData
  • CAI_BaseNPCVData
  • CAI_CitadelNPCVData
  • CAI_Component
  • CAI_CustomMovementGaitSettings
  • CAI_MovementGaitSettings
  • CAI_NPCMovementSettingsVData
  • CAI_NPCMovementStanceSettings_t
  • CAI_NPC_NecroSkeleVData
  • CAI_NPC_TrooperVData
  • CAI_OptionalMovementGaitSettings
  • CAI_ScheduleBits
  • CAbilityAstroRifleVData
  • CAbilityBloodShardsVData
  • CAbilityBouncePadVData
  • CAbilityBullChargeVData
  • CAbilityCadenceAnthemVData
  • CAbilityCadenceCrescendoVData
  • CAbilityCadenceGrandFinaleVData
  • CAbilityCadenceLullabyVData
  • CAbilityCadencePrimaryWeaponVData
  • CAbilityCadenceSilenceContraptionsVData
  • CAbilityCardTossVData
  • CAbilityChargedShotVData
  • CAbilityChargedTackleVData
  • CAbilityChronoSwapVData
  • CAbilityCrackshotVData
  • CAbilityCrowdControlVData
  • CAbilityDashVData
  • CAbilityDistruptiveChargeVData
  • CAbilityDustStormVData
  • CAbilityEmpowerBulletVData
  • CAbilityExplosiveBarrelVData
  • CAbilityFealtyVData
  • CAbilityGangActivityCancelVData
  • CAbilityGangActivityVData
  • CAbilityGarbageVData
  • CAbilityGenericPerson1VData
  • CAbilityGenericPerson2VData
  • CAbilityGenericPerson3VData
  • CAbilityGenericPerson4VData
  • CAbilityGooGrenadeVData
  • CAbilityGuidedArrowVData
  • CAbilityHatTrickVData
  • CAbilityHighAlertVData
  • CAbilityHoldMelee_VData
  • CAbilityHookVData
  • CAbilityHornetChainVData
  • CAbilityHornetLeapVData
  • CAbilityHornetSnipeVData
  • CAbilityHornetStingVData
  • CAbilityImmobilizeTrapVData
  • CAbilityIntimidateVData
  • CAbilityJumpVData
  • CAbilityKobunVData
  • CAbilityLashDownStrikeVData
  • CAbilityLashFlogVData
  • CAbilityLashUltimateVData
  • CAbilityLashVData
  • CAbilityLightningBallVData
  • CAbilityLockDownVData
  • CAbilityMantleVData
  • CAbilityMedicHealVData
  • CAbilityMeleeParryVData
  • CAbilityMeleeVData
  • CAbilityNikumanVData
  • CAbilityPerchedPredatorVData
  • CAbilityPowerJumpVData
  • CAbilityPowerSlashVData
  • CAbilityPowerSurgeVData
  • CAbilityPsychicLiftVData
  • CAbilityPunkgoatBlastedVData
  • CAbilityPunkgoatGoatFlipVData
  • CAbilityPunkgoatTetherVData
  • CAbilityPunkgoatUltVData
  • CAbilityRapidFireVData
Type / to search
  1. Deadlock
  2. client
  3. CitadelAbilityVData
  4. CAbilityBullChargeVData

CAbilityBullChargeVData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_cameraSequenceImpact: CitadelCameraOperationsSequence_t6168 (0x1818)
    MPropertyStartGroup: "Camera"
  • m_ModifierTossAirControlLockout: CEmbeddedSubclass< CBaseModifier > = {}6304 (0x18A0)
    MPropertyStartGroup: "Modifiers"
  • m_ModifierWeaponPowerIncrease: CEmbeddedSubclass< CBaseModifier > = {}6320 (0x18B0)
  • m_ModifierChargeDragEnemy: CEmbeddedSubclass< CBaseModifier > = {}6336 (0x18C0)
  • m_ModifierBullCharging: CEmbeddedSubclass< CBaseModifier > = {}6352 (0x18D0)
  • m_SlowModifier: CEmbeddedSubclass< CBaseModifier > = {}6368 (0x18E0)
  • m_WallImpactParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6384 (0x18F0)
    MPropertyStartGroup: "Visuals"
  • m_strWallSlamSound: CSoundEventName6608 (0x19D0)
    MPropertyStartGroup: "Sounds"
  • m_strHitEnemySound: CSoundEventName6624 (0x19E0)
  • m_flWallStunLookAheadDist: float32 = 806640 (0x19F0)
    MPropertyStartGroup: "GamePlay"
  • m_flEndChargeVelocityScale: float32 = 16644 (0x19F4)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.