Source 2 Viewer
  • CModifier_Upgrade_KineticSash
  • CModifier_Upgrade_KineticSashTriggered
  • CModifier_Upgrade_KineticSashTriggered_VData
  • CModifier_Upgrade_KineticSash_VData
  • CModifier_WarpStone_Caster
  • CModifier_WarpStone_Caster_VData
  • CModifier_WreckerSalvageBuffVData
  • CModifier_WreckerSalvageVData
  • CModifier_WreckerScrapBlastDebuffVData
  • CModifier_Wrecker_UltimateGrabEnemyVData
  • CModifier_Wrecker_UltimateThrowEnemyVData
  • CModifier_Wrecker_UltimateVData
  • CMsgLaneColor
  • CNPC_BarrackBossVData
  • CNPC_Boss_Tier2VData
  • CNPC_Boss_Tier3VData
  • CNPC_Escort_VData
  • CNPC_FamiliarHelper
  • CNPC_FieldSentryVData
  • CNPC_MidBossVData
  • CNPC_NecroSkele
  • CNPC_NeutralSinnerSacrificeHideoutVData
  • CNPC_NeutralSinnerSacrificeVData
  • CNPC_ShieldedSentryVData
  • CNPC_SimpleAnimatingAIVData
  • CNPC_TrooperBossVData
  • CNPC_TrooperNeutralNodeMoverVData
  • CNPC_TrooperNeutralVData
  • CNPC_YakuzaGangster
  • CNecro_HauntingSkullEntity
  • CNetworkOriginCellCoordQuantizedVector
  • CNetworkOriginQuantizedVector
  • CNetworkTransmitComponent
  • CNetworkVelocityVector
  • CNetworkViewOffsetVector
  • CNetworkedSequenceOperation
  • CNmEventConsumer
  • CNmEventConsumerAttributes
  • CNmEventConsumerLegacy
  • CNmEventConsumerParticle
  • CNmEventConsumerSound
  • CPathNode
  • CPathQueryComponent
  • CPathQueryUtil
  • CPathSimple
  • CPathSimpleAPI
  • CPathWithDynamicNodes
  • CPhysicsBodyGameMarkup
  • CPhysicsBodyGameMarkupData
  • CPlayerControllerComponent
  • CPlayerPawnComponent
  • CPlayerSprayDecalRenderHelper
  • CPlayerTrackedStatDefinition
  • CPlayerTrackedStatsEntity
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointChildModifier
  • CPointModifierThinker
  • CPointOffScreenIndicatorUi
  • CPointOrient
  • CPointTemplate
  • CPointTemplateAPI
  • CPrecipitationVData
  • CProjectile_Boho_BouncyProjectile
  • CProjectile_BookwormDragon_Projectile
  • CProjectile_Familiar_MovingToAttach
  • CProjectile_KnightChargeLeading_Projectile
  • CProjectile_Necro_HauntProjectile
  • CProjectile_Priest_SlideTrap_Projectile
  • CPropAnimatingBreakable
  • CPropDataComponent
  • CPulseAnimFuncs
Type / to search
  1. Deadlock
  2. client
  3. CAI_CitadelNPCVData
  4. CNPC_MidBossVData

CNPC_MidBossVData

Inherits from (93 fields)
CAI_CitadelNPCVDataCAI_BaseNPCVDataCEntitySubclassVDataBase
  • m_iStartingHealth: int32 = 60004936 (0x1348)
  • m_iHealthGainPerMinute: int32 = 3254940 (0x134C)
  • m_flAggroTime: float32 = 44944 (0x1350)
  • m_DyingSmallExplosion: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >4952 (0x1358)
    MPropertyStartGroup: "Visuals"
  • m_DyingFinalExplosion: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >5176 (0x1438)
  • m_flDyingDuration: float32 = 25400 (0x1518)
  • m_KnockbackAura: CEmbeddedSubclass< CCitadelModifier > = {}5408 (0x1520)
    MPropertyStartGroup: "Modifiers"
  • m_AggroEnemy: CEmbeddedSubclass< CCitadelModifier > = {}5424 (0x1530)
Also in
server.dll
Offsets are from Windows. Source revision 10793005 built on Jul 01 2026.