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C_NPC_FieldSentry
C_NPC_FlyingDrone
C_NPC_HornetDrone
C_NPC_MidBoss
C_NPC_MortarSentry
C_NPC_NanoRollermine
C_NPC_Neutral_Bug
C_NPC_Neutral_Flying_Pigeon
C_NPC_Neutral_Flying_Weakpoint
C_NPC_Neutral_Hideout_Cat
C_NPC_Neutral_Hideout_Rabbit
C_NPC_Neutral_SinnersSacrifice
C_NPC_Neutral_SinnersSacrifice_Hideout
C_NPC_Neutral_Weakpoint
C_NPC_PestilenceDrone
C_NPC_ShieldedSentry
C_NPC_SimpleAnimatingAI
C_NPC_SurveillanceDrone
C_NPC_TeslaCoil
C_NPC_Trooper
C_NPC_TrooperBoss
C_NPC_TrooperNeutral
C_NPC_TrooperNeutralNodeMover
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PortraitWorldUnit
C_PortraitWorldUnit_GraphController
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_Projectile_Airheart_FloatingBomb
C_Projectile_Airheart_Package
C_Projectile_Doorman_Cart_Projectile
C_Projectile_GraveStone_Projectile
C_Projectile_KnightCharge_Projectile
C_Projectile_Necro_ZombieWall_Projectile
C_Projectile_Perched_Predator
C_Projectile_PunkgoatTether
C_Projectile_Rolling_FireBall
C_Projectile_Stomp_Projectile
C_Projectile_Synth_Barrage
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RenderPortal
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
Type
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Deadlock
client
C_AI_CitadelNPC
C_NPC_Trooper
C_NPC_Trooper
MNetworkVarNames
"int m_iLane"
"EHANDLE m_hTargetedEnemy"
"float m_flHealingChargeParticlePct"
Inherits from (175 fields)
C_AI_CitadelNPC
C_AI_BaseNPC
C_BaseCombatCharacter
C_BaseFlex
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_iLane
:
int32
7112 (0x1BC8)
MNetworkEnable
MNotSaved
m_hTargetedEnemy
:
CHandle
<
C_BaseEntity
>
7116 (0x1BCC)
MNetworkChangeCallback
: "OnTargetedEnemyChanged"
MNetworkEnable
MNotSaved
m_flHealingChargeParticlePct
:
float32
7120 (0x1BD0)
MNetworkBitCount
: 8
MNetworkChangeCallback
: "OnHealingChargeChanged"
MNetworkEnable
MNetworkMaxValue
: 1.000000
MNetworkMinValue
: 0.000000
MNotSaved
Also in
server.dll