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C_NPC_TrooperNeutral
C_NPC_TrooperNeutralNodeMover
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PortraitWorldUnit
C_PortraitWorldUnit_GraphController
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_Projectile_Airheart_FloatingBomb
C_Projectile_Airheart_Package
C_Projectile_Doorman_Cart_Projectile
C_Projectile_GraveStone_Projectile
C_Projectile_KnightCharge_Projectile
C_Projectile_Necro_ZombieWall_Projectile
C_Projectile_Perched_Predator
C_Projectile_PunkgoatTether
C_Projectile_Rolling_FireBall
C_Projectile_Stomp_Projectile
C_Projectile_Synth_Barrage
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RenderPortal
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_Team
C_TeamRelativeParticleSystem
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TrackedProjectile_Synth_PlasmaFlux
Type
/
to search
Deadlock
client
CBaseAnimGraph
C_PointCommentaryNode
C_PointCommentaryNode
MNetworkVarNames
"bool m_bActive"
"GameTime_t m_flStartTime"
"float32 m_flStartTimeInCommentary"
"string_t m_iszCommentaryFile"
"string_t m_iszTitle"
expand…
Inherits from (147 fields)
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bActive
:
bool
3256 (0x0CB8)
MNetworkEnable
m_bWasActive
:
bool
3257 (0x0CB9)
m_flEndTime
:
GameTime_t
3260 (0x0CBC)
m_flStartTime
:
GameTime_t
3264 (0x0CC0)
MNetworkEnable
m_flStartTimeInCommentary
:
float32
3268 (0x0CC4)
MNetworkEnable
m_iszCommentaryFile
:
CUtlSymbolLarge
3272 (0x0CC8)
MNetworkEnable
m_iszTitle
:
CUtlSymbolLarge
3280 (0x0CD0)
MNetworkEnable
m_iszSpeakers
:
CUtlSymbolLarge
3288 (0x0CD8)
MNetworkEnable
m_iNodeNumber
:
int32
3296 (0x0CE0)
MNetworkEnable
m_iNodeNumberMax
:
int32
3300 (0x0CE4)
MNetworkEnable
m_bListenedTo
:
bool
3304 (0x0CE8)
MNetworkEnable
m_sndCommentary
:
CSoundPatch
*
3312 (0x0CF0)
MSaveOpsForField
: "GetSoundSaveRestoreOps"
m_hViewPosition
:
CHandle
<
C_BaseEntity
>
3320 (0x0CF8)
MNetworkEnable
m_bRestartAfterRestore
:
bool
3324 (0x0CFC)
MNotSaved
Also in
server.dll
Counter-Strike 2
Dota 2