Source 2 Viewer
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PhysicsPropMultiplayer
C_PlantedC4
C_PlayerPing
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SmokeGrenade
C_SmokeGrenadeProjectile
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_StattrakModule
C_Team
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerBuoyancy
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
C_VoteController
C_WaterBullet
C_WeaponAWP
C_WeaponAug
C_WeaponBaseItem
C_WeaponBizon
C_WeaponCZ75a
C_WeaponElite
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Counter-Strike 2
client
CBaseAnimGraph
C_PointCommentaryNode
C_PointCommentaryNode
Inherits from (145 fields)
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bActive
:
bool
4464 (0x1170)
m_bWasActive
:
bool
4465 (0x1171)
m_flEndTime
:
GameTime_t
4468 (0x1174)
m_flStartTime
:
GameTime_t
4472 (0x1178)
m_flStartTimeInCommentary
:
float32
4476 (0x117C)
m_iszCommentaryFile
:
CUtlSymbolLarge
4480 (0x1180)
m_iszTitle
:
CUtlSymbolLarge
4488 (0x1188)
m_iszSpeakers
:
CUtlSymbolLarge
4496 (0x1190)
m_iNodeNumber
:
int32
4504 (0x1198)
m_iNodeNumberMax
:
int32
4508 (0x119C)
m_bListenedTo
:
bool
4512 (0x11A0)
m_sndCommentary
:
CSoundPatch
*
4520 (0x11A8)
MSaveOpsForField
: "GetSoundSaveRestoreOps"
m_hViewPosition
:
CHandle
<
C_BaseEntity
>
4528 (0x11B0)
m_bRestartAfterRestore
:
bool
4532 (0x11B4)
MNotSaved
Also in
server.dll
Dota 2
Deadlock