Source 2 Viewer
  • C_Knife
  • C_LateUpdatedAnimating
  • C_LightDirectionalEntity
  • C_LightEntity
  • C_LightEnvironmentEntity
  • C_LightOrthoEntity
  • C_LightSpotEntity
  • C_LocalTempEntity
  • C_MapPreviewParticleSystem
  • C_MapVetoPickController
  • C_ModelPointEntity
  • C_MolotovGrenade
  • C_MolotovProjectile
  • C_Multimeter
  • C_MultiplayRules
  • C_NametagModule
  • C_NetTestBaseCombatCharacter
  • C_OmniLight
  • C_ParticleSystem
  • C_PathParticleRope
  • C_PathParticleRopeAlias_path_particle_rope_clientside
  • C_PhysBox
  • C_PhysMagnet
  • C_PhysPropClientside
  • C_PhysicsProp
  • C_PhysicsPropMultiplayer
  • C_PlantedC4
  • C_PlayerPing
  • C_PlayerSprayDecal
  • C_PlayerVisibility
  • C_PointCamera
  • C_PointCameraVFOV
  • C_PointClientUIDialog
  • C_PointClientUIHUD
  • C_PointClientUIWorldPanel
  • C_PointClientUIWorldTextPanel
  • C_PointCommentaryNode
  • C_PointEntity
  • C_PointValueRemapper
  • C_PointWorldText
  • C_PortraitWorldCallbackHandler
  • C_PostProcessingVolume
  • C_Precipitation
  • C_PrecipitationBlocker
  • C_PropDoorRotating
  • C_RagdollProp
  • C_RagdollPropAttached
  • C_RectLight
  • C_RetakeGameRules
  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ShatterGlassShardPhysics
  • C_SingleplayRules
  • C_SkyCamera
  • C_SmokeGrenade
  • C_SmokeGrenadeProjectile
  • C_SoundAreaEntityBase
  • C_SoundAreaEntityOrientedBox
  • C_SoundAreaEntitySphere
  • C_SoundEventAABBEntity
  • C_SoundEventConeEntity
  • C_SoundEventEntity
  • C_SoundEventEntityAlias_snd_event_point
  • C_SoundEventOBBEntity
  • C_SoundEventPathCornerEntity
  • C_SoundEventSphereEntity
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetAutoRoomEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetOBBWindEntity
  • C_SoundOpvarSetPathCornerEntity
  • C_SoundOpvarSetPointBase
  • C_SoundOpvarSetPointEntity
  • C_SpotlightEnd
  • C_Sprite
  • C_StattrakModule
  • C_Team
  • C_TeamplayRules
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseEntity
  4. C_PathParticleRope

C_PathParticleRope

Inherits from (86 fields)
C_BaseEntityCEntityInstance
  • m_bStartActive: bool1544 (0x0608)
  • m_flMaxSimulationTime: float321548 (0x060C)
  • m_iszEffectName: CUtlSymbolLarge1552 (0x0610)
  • m_PathNodes_Name: CUtlVector< CUtlSymbolLarge >1560 (0x0618)
  • m_flParticleSpacing: float321584 (0x0630)
  • m_flSlack: float321588 (0x0634)
  • m_flRadius: float321592 (0x0638)
  • m_ColorTint: Color1596 (0x063C)
  • m_nEffectState: int321600 (0x0640)
  • m_iEffectIndex: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >1608 (0x0648)
    MNotSaved
  • m_PathNodes_Position: C_NetworkUtlVectorBase< Vector >1616 (0x0650)
  • m_PathNodes_TangentIn: C_NetworkUtlVectorBase< Vector >1640 (0x0668)
  • m_PathNodes_TangentOut: C_NetworkUtlVectorBase< Vector >1664 (0x0680)
  • m_PathNodes_Color: C_NetworkUtlVectorBase< Vector >1688 (0x0698)
  • m_PathNodes_PinEnabled: C_NetworkUtlVectorBase< bool >1712 (0x06B0)
  • m_PathNodes_RadiusScale: C_NetworkUtlVectorBase< float32 >1736 (0x06C8)
Referenced by (1)
C_PathParticleRopeAlias_path_particle_rope_clientside
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.