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C_Knife
C_LateUpdatedAnimating
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MapPreviewParticleSystem
C_MapVetoPickController
C_ModelPointEntity
C_MolotovGrenade
C_MolotovProjectile
C_Multimeter
C_MultiplayRules
C_NametagModule
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PhysicsPropMultiplayer
C_PlantedC4
C_PlayerPing
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SmokeGrenade
C_SmokeGrenadeProjectile
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_StattrakModule
C_Team
C_TeamplayRules
Type
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Counter-Strike 2
client
C_BaseEntity
C_PathParticleRope
C_PathParticleRope
Inherits from (86 fields)
C_BaseEntity
CEntityInstance
expand fields
m_bStartActive
:
bool
1544 (0x0608)
m_flMaxSimulationTime
:
float32
1548 (0x060C)
m_iszEffectName
:
CUtlSymbolLarge
1552 (0x0610)
m_PathNodes_Name
:
CUtlVector
<
CUtlSymbolLarge
>
1560 (0x0618)
m_flParticleSpacing
:
float32
1584 (0x0630)
m_flSlack
:
float32
1588 (0x0634)
m_flRadius
:
float32
1592 (0x0638)
m_ColorTint
:
Color
1596 (0x063C)
m_nEffectState
:
int32
1600 (0x0640)
m_iEffectIndex
:
CStrongHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
1608 (0x0648)
MNotSaved
m_PathNodes_Position
:
C_NetworkUtlVectorBase
<
Vector
>
1616 (0x0650)
m_PathNodes_TangentIn
:
C_NetworkUtlVectorBase
<
Vector
>
1640 (0x0668)
m_PathNodes_TangentOut
:
C_NetworkUtlVectorBase
<
Vector
>
1664 (0x0680)
m_PathNodes_Color
:
C_NetworkUtlVectorBase
<
Vector
>
1688 (0x0698)
m_PathNodes_PinEnabled
:
C_NetworkUtlVectorBase
<
bool
>
1712 (0x06B0)
m_PathNodes_RadiusScale
:
C_NetworkUtlVectorBase
<
float32
>
1736 (0x06C8)
Referenced by (1)
C_PathParticleRopeAlias_path_particle_rope_clientside
Also in
server.dll
Dota 2
Deadlock