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  • C_KeychainModule
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  • C_PathParticleRopeAlias_path_particle_rope_clientside
  • C_PhysBox
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  • C_PointCamera
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  • C_PointClientUIWorldPanel
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  • C_PointCommentaryNode
  • C_PointEntity
  • C_PointValueRemapper
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  • C_PortraitWorldCallbackHandler
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  • C_RopeKeyframe::CPhysicsDelegate
  • C_SceneEntity
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  • C_SoundAreaEntityBase
  • C_SoundAreaEntityOrientedBox
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  • C_SoundEventAABBEntity
  • C_SoundEventConeEntity
  • C_SoundEventEntity
  • C_SoundEventEntityAlias_snd_event_point
  • C_SoundEventOBBEntity
  • C_SoundEventPathCornerEntity
  • C_SoundEventSphereEntity
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetAutoRoomEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetOBBWindEntity
  • C_SoundOpvarSetPathCornerEntity
  • C_SoundOpvarSetPointBase
  • C_SoundOpvarSetPointEntity
  • C_SpotlightEnd
  • C_Sprite
  • C_StattrakModule
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Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseModelEntity
  4. C_ParticleSystem

C_ParticleSystem

MEntityAllowsPortraitWorldSpawn
Inherits from (129 fields)
C_BaseModelEntityC_BaseEntityCEntityInstance
  • m_szSnapshotFileName: char[512]4016 (0x0FB0)
  • m_bActive: bool4528 (0x11B0)
  • m_bFrozen: bool4529 (0x11B1)
  • m_flFreezeTransitionDuration: float324532 (0x11B4)
  • m_nStopType: int324536 (0x11B8)
    MNotSaved
  • m_bAnimateDuringGameplayPause: bool4540 (0x11BC)
  • m_iEffectIndex: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >4544 (0x11C0)
    MNotSaved
  • m_flStartTime: GameTime_t4552 (0x11C8)
  • m_flPreSimTime: float324556 (0x11CC)
  • m_vServerControlPoints: Vector[4]4560 (0x11D0)
  • m_iServerControlPointAssignments: uint8[4]4608 (0x1200)
  • m_hControlPointEnts: CHandle< C_BaseEntity >[64]4612 (0x1204)
  • m_bDataStringLocalized: bool4868 (0x1304)
  • m_strDataString: CUtlString4872 (0x1308)
  • m_bNoSave: bool4880 (0x1310)
  • m_bNoFreeze: bool4881 (0x1311)
  • m_bNoRamp: bool4882 (0x1312)
  • m_bStartActive: bool4883 (0x1313)
  • m_iszEffectName: CUtlSymbolLarge4888 (0x1318)
  • m_iszControlPointNames: CUtlSymbolLarge[64]4896 (0x1320)
  • m_nDataCP: int325408 (0x1520)
  • m_vecDataCPValue: Vector5412 (0x1524)
  • m_nTintCP: int325424 (0x1530)
  • m_clrTint: Color5428 (0x1534)
  • m_bOldActive: bool5464 (0x1558)
    MNotSaved
  • m_bOldFrozen: bool5465 (0x1559)
    MNotSaved
Referenced by (2)
C_EnvParticleGlowC_MapPreviewParticleSystem
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10812696 built on Jul 09 2026.