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C_KeychainModule
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C_PhysBox
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C_PortraitWorldCallbackHandler
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C_RetakeGameRules
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C_RopeKeyframe::CPhysicsDelegate
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C_SoundOpvarSetAABBEntity
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C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
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Counter-Strike 2
client
C_BaseModelEntity
C_ParticleSystem
C_ParticleSystem
MEntityAllowsPortraitWorldSpawn
MNetworkIncludeByName
"CGameSceneNode::m_angRotation"
"m_hOwnerEntity"
"CGameSceneNode::m_hParent"
"CGameSceneNode::m_hierarchyAttachName"
expand…
Inherits from (124 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_szSnapshotFileName
:
char
[512]
3720 (0x0E88)
MNetworkEnable
m_bActive
:
bool
4232 (0x1088)
MNetworkEnable
m_bFrozen
:
bool
4233 (0x1089)
MNetworkEnable
m_flFreezeTransitionDuration
:
float32
4236 (0x108C)
MNetworkEnable
m_nStopType
:
int32
4240 (0x1090)
MNetworkEnable
MNotSaved
m_bAnimateDuringGameplayPause
:
bool
4244 (0x1094)
MNetworkEnable
m_iEffectIndex
:
CStrongHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
4248 (0x1098)
MNetworkEnable
MNotSaved
m_flStartTime
:
GameTime_t
4256 (0x10A0)
MNetworkEnable
m_flPreSimTime
:
float32
4260 (0x10A4)
MNetworkEnable
m_vServerControlPoints
:
Vector
[4]
4264 (0x10A8)
MNetworkEnable
m_iServerControlPointAssignments
:
uint8
[4]
4312 (0x10D8)
MNetworkEnable
m_hControlPointEnts
:
CHandle
<
C_BaseEntity
>
[64]
4316 (0x10DC)
MNetworkEnable
m_bNoSave
:
bool
4572 (0x11DC)
MNetworkEnable
m_bNoFreeze
:
bool
4573 (0x11DD)
MNetworkEnable
m_bNoRamp
:
bool
4574 (0x11DE)
MNetworkEnable
m_bStartActive
:
bool
4575 (0x11DF)
m_iszEffectName
:
CUtlSymbolLarge
4576 (0x11E0)
m_iszControlPointNames
:
CUtlSymbolLarge
[64]
4584 (0x11E8)
m_nDataCP
:
int32
5096 (0x13E8)
m_vecDataCPValue
:
Vector
5100 (0x13EC)
m_nTintCP
:
int32
5112 (0x13F8)
m_clrTint
:
Color
5116 (0x13FC)
m_bOldActive
:
bool
5152 (0x1420)
MNotSaved
m_bOldFrozen
:
bool
5153 (0x1421)
MNotSaved
Referenced by (2)
C_EnvParticleGlow
C_MapPreviewParticleSystem
Also in
server.dll
Dota 2
Deadlock