Source 2 Viewer
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CModelState
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
Type
/
to search
Counter-Strike 2
client
CGameSceneNode
CGameSceneNode
m_nodeToWorld
:
CTransformWS
16 (0x10)
MNotSaved
m_pOwner
:
CEntityInstance
*
48 (0x30)
MNotSaved
m_pParent
:
CGameSceneNode
*
56 (0x38)
MNotSaved
m_pChild
:
CGameSceneNode
*
64 (0x40)
MNotSaved
m_pNextSibling
:
CGameSceneNode
*
72 (0x48)
MNotSaved
m_hParent
:
CGameSceneNodeHandle
112 (0x70)
m_vecOrigin
:
CNetworkOriginCellCoordQuantizedVector
128 (0x80)
m_angRotation
:
QAngle
184 (0xB8)
m_flScale
:
float32
196 (0xC4)
m_vecAbsOrigin
:
VectorWS
200 (0xC8)
m_angAbsRotation
:
QAngle
212 (0xD4)
m_flAbsScale
:
float32
224 (0xE0)
m_vecWrappedLocalOrigin
:
Vector
228 (0xE4)
MNotSaved
m_angWrappedLocalRotation
:
QAngle
240 (0xF0)
MNotSaved
m_flWrappedScale
:
float32
252 (0xFC)
MNotSaved
m_nParentAttachmentOrBone
:
int16
256 (0x0100)
MNotSaved
m_bDebugAbsOriginChanges
:
bool
258 (0x0102)
MNotSaved
m_bDormant
:
bool
259 (0x0103)
m_bForceParentToBeNetworked
:
bool
260 (0x0104)
m_bDirtyHierarchy
:
bitfield:1
bit 0
0 (0x00)
MNotSaved
m_bDirtyBoneMergeInfo
:
bitfield:1
bit 1
0 (0x00)
MNotSaved
m_bNetworkedPositionChanged
:
bitfield:1
bit 2
0 (0x00)
MNotSaved
m_bNetworkedAnglesChanged
:
bitfield:1
bit 3
0 (0x00)
MNotSaved
m_bNetworkedScaleChanged
:
bitfield:1
bit 4
0 (0x00)
MNotSaved
m_bWillBeCallingPostDataUpdate
:
bitfield:1
bit 5
0 (0x00)
MNotSaved
m_bBoneMergeFlex
:
bitfield:1
bit 6
0 (0x00)
MNotSaved
m_nLatchAbsOrigin
:
bitfield:2
bits 7..8
0 (0x00)
MNotSaved
m_bDirtyBoneMergeBoneToRoot
:
bitfield:1
bit 9
0 (0x00)
MNotSaved
2 bytes (10 bits + 6 padding)
m_nHierarchicalDepth
:
uint8
263 (0x0107)
MNotSaved
m_nHierarchyType
:
uint8
264 (0x0108)
MNotSaved
m_nDoNotSetAnimTimeInInvalidatePhysicsCount
:
uint8
265 (0x0109)
MNotSaved
m_name
:
CUtlStringToken
268 (0x010C)
m_hierarchyAttachName
:
CUtlStringToken
288 (0x0120)
m_flClientLocalScale
:
float32
292 (0x0124)
m_vRenderOrigin
:
Vector
296 (0x0128)
Referenced by (4)
CBodyComponent
m_pSceneNode
CBodyComponentPoint
m_sceneNode
CSkeletonInstance
C_BaseEntity
m_pGameSceneNode
Also in
server.dll
Dota 2
Deadlock