Source 2 Viewer
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashbangProjectile_API
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepControl_API
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CGrenadeTracer_API
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLC_Messages
CLightComponent
CLightEntityAPI
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CMapInfo_API
CModelState
CNMEventPulseState_t
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginCellCoordQuantizedVectorWS
CNetworkOriginQuantizedVector
CNetworkOriginQuantizedVectorWS
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerPulse
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CParticleSystemAPI
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
Type
/
to search
Counter-Strike 2
client
CGameSceneNode
CGameSceneNode
MGetKV3ClassDefaults
: Could not parse KV3 Defaults
m_nodeToWorld
:
CTransformWS
16 (0x10)
MNotSaved
m_pOwner
:
CEntityInstance
*
48 (0x30)
MNotSaved
m_pParent
:
CGameSceneNode
*
56 (0x38)
MNotSaved
m_pChild
:
CGameSceneNode
*
64 (0x40)
MNotSaved
m_pNextSibling
:
CGameSceneNode
*
72 (0x48)
MNotSaved
m_hParent
:
CGameSceneNodeHandle
112 (0x70)
m_vecOrigin
:
CNetworkOriginCellCoordQuantizedVector
128 (0x80)
m_angRotation
:
QAngle
184 (0xB8)
m_flScale
:
float32
196 (0xC4)
m_vecAbsOrigin
:
VectorWS
200 (0xC8)
m_angAbsRotation
:
QAngle
212 (0xD4)
m_flAbsScale
:
float32
224 (0xE0)
m_vecWrappedLocalOrigin
:
Vector
228 (0xE4)
MNotSaved
m_angWrappedLocalRotation
:
QAngle
240 (0xF0)
MNotSaved
m_flWrappedScale
:
float32
252 (0xFC)
MNotSaved
m_nParentAttachmentOrBone
:
int16
256 (0x0100)
MNotSaved
m_bDebugAbsOriginChanges
:
bool
258 (0x0102)
MNotSaved
m_bDormant
:
bool
259 (0x0103)
m_bForceParentToBeNetworked
:
bool
260 (0x0104)
m_bDirtyHierarchy
:
bitfield:1
bit 0
0 (0x00)
MNotSaved
m_bDirtyBoneMergeInfo
:
bitfield:1
bit 1
0 (0x00)
MNotSaved
m_bNetworkedPositionChanged
:
bitfield:1
bit 2
0 (0x00)
MNotSaved
m_bNetworkedAnglesChanged
:
bitfield:1
bit 3
0 (0x00)
MNotSaved
m_bNetworkedScaleChanged
:
bitfield:1
bit 4
0 (0x00)
MNotSaved
m_bWillBeCallingPostDataUpdate
:
bitfield:1
bit 5
0 (0x00)
MNotSaved
m_bBoneMergeFlex
:
bitfield:1
bit 6
0 (0x00)
MNotSaved
m_nLatchAbsOrigin
:
bitfield:2
bits 7..8
0 (0x00)
MNotSaved
m_bDirtyBoneMergeBoneToRoot
:
bitfield:1
bit 9
0 (0x00)
MNotSaved
2 bytes (10 bits + 6 padding)
m_nHierarchicalDepth
:
uint8
263 (0x0107)
MNotSaved
m_nHierarchyType
:
uint8
264 (0x0108)
MNotSaved
m_nDoNotSetAnimTimeInInvalidatePhysicsCount
:
uint8
265 (0x0109)
MNotSaved
m_name
:
CUtlStringToken
268 (0x010C)
m_hierarchyAttachName
:
CUtlStringToken
288 (0x0120)
m_flClientLocalScale
:
float32
292 (0x0124)
Referenced by (4)
CBodyComponent
m_pSceneNode
CBodyComponentPoint
m_sceneNode
CSkeletonInstance
C_BaseEntity
m_pGameSceneNode
Also in
server.dll
Dota 2
Deadlock