Source 2 Viewer
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CGrenadeTracer_API
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLC_Messages
CLightComponent
CLightEntityAPI
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CMapInfo_API
CModelState
CNMEventPulseState_t
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginCellCoordQuantizedVectorWS
CNetworkOriginQuantizedVector
CNetworkOriginQuantizedVectorWS
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerPulse
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CParticleSystemAPI
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPointValueRemapperAPI
CPrecipitationVData
CPropDataComponent
Type
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to search
Counter-Strike 2
client
C_BaseEntity
CInfoWorldLayer
CInfoWorldLayer
Inherits from (85 fields)
C_BaseEntity
CEntityInstance
expand fields
m_pOutputOnEntitiesSpawned
:
CEntityIOOutput
1536 (0x0600)
m_worldName
:
CUtlSymbolLarge
1560 (0x0618)
MNotSaved
m_layerName
:
CUtlSymbolLarge
1568 (0x0620)
MNotSaved
m_bWorldLayerVisible
:
bool
1576 (0x0628)
m_bEntitiesSpawned
:
bool
1577 (0x0629)
m_bCreateAsChildSpawnGroup
:
bool
1578 (0x062A)
m_hLayerSpawnGroup
:
uint32
1580 (0x062C)
MNotSaved
m_bWorldLayerActuallyVisible
:
bool
1584 (0x0630)
MNotSaved
Also in
server.dll
Dota 2
Deadlock