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  • CFootstepTableHandle
  • CFuncRetakeBarrier
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  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlobalLightBase
  • CGlowProperty
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  • CHitboxComponent
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  • CHostageRescueZoneShim
  • CInButtonState
  • CInfoDynamicShadowHint
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  • CInfoFan
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  • CInfoParticleTarget
  • CInfoTarget
  • CInfoWorldLayer
  • CInterpolatedValue
  • CInventoryImageData
  • CLightComponent
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicalEntity
  • CMapInfo
  • CModelState
  • CNetworkOriginCellCoordQuantizedVector
  • CNetworkOriginQuantizedVector
  • CNetworkTransmitComponent
  • CNetworkVelocityVector
  • CNetworkViewOffsetVector
  • CNetworkedSequenceOperation
  • CNmAimCSNode::CDefinition
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  • CNmSnapWeaponNode::CDefinition
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  • CPathNode
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  • CPathQueryUtil
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  • CPhysicsBodyGameMarkupData
  • CPlayerControllerComponent
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  • CPulseCell_LerpCameraSettings::CursorState_t
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  • CPulseCell_Step_EntFire
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  • CRR_Response
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseEntity
  4. CInfoWorldLayer

CInfoWorldLayer

MNetworkVarNames
"string_t m_worldName""string_t m_layerName""bool m_bWorldLayerVisible""bool m_bEntitiesSpawned"
Inherits from (86 fields)
C_BaseEntityCEntityInstance
  • m_pOutputOnEntitiesSpawned: CEntityIOOutput1544 (0x0608)
  • m_worldName: CUtlSymbolLarge1568 (0x0620)
    MNetworkEnable
    MNotSaved
  • m_layerName: CUtlSymbolLarge1576 (0x0628)
    MNetworkEnable
    MNotSaved
  • m_bWorldLayerVisible: bool1584 (0x0630)
    MNetworkEnable
  • m_bEntitiesSpawned: bool1585 (0x0631)
    MNetworkEnable
  • m_bCreateAsChildSpawnGroup: bool1586 (0x0632)
  • m_hLayerSpawnGroup: uint321588 (0x0634)
    MNotSaved
  • m_bWorldLayerActuallyVisible: bool1592 (0x0638)
    MNotSaved
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.