Source 2 Viewer
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlobalLightBase
  • CGlowProperty
  • CGrenadeTracer
  • CGrenadeTracer_API
  • CHitboxComponent
  • CHostageRescueZone
  • CHostageRescueZoneShim
  • CInButtonState
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoTarget
  • CInfoWorldLayer
  • CInterpolatedValue
  • CInventoryImageData
  • CLC_Messages
  • CLightComponent
  • CLightEntityAPI
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicalEntity
  • CMapInfo
  • CMapInfo_API
  • CModelState
  • CNMEventPulseState_t
  • CNetworkOriginCellCoordQuantizedVector
  • CNetworkOriginCellCoordQuantizedVectorWS
  • CNetworkOriginQuantizedVector
  • CNetworkOriginQuantizedVectorWS
  • CNetworkTransmitComponent
  • CNetworkVelocityVector
  • CNetworkViewOffsetVector
  • CNetworkedSequenceOperation
  • CNmAimCSNode::CDefinition
  • CNmAimCSTask
  • CNmEventConsumer
  • CNmEventConsumerAttributes
  • CNmEventConsumerLegacy
  • CNmEventConsumerParticle
  • CNmEventConsumerPulse
  • CNmEventConsumerSound
  • CNmSnapWeaponNode::CDefinition
  • CNmSnapWeaponTask
  • CParticleSystemAPI
  • CPathNode
  • CPathQueryComponent
  • CPathQueryUtil
  • CPathSimple
  • CPathSimpleAPI
  • CPathWithDynamicNodes
  • CPhysicsBodyGameMarkup
  • CPhysicsBodyGameMarkupData
  • CPlayerControllerComponent
  • CPlayerPawnComponent
  • CPlayerSprayDecalRenderHelper
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointChildModifier
  • CPointOffScreenIndicatorUi
  • CPointOrient
  • CPointTemplate
  • CPointTemplateAPI
  • CPointValueRemapperAPI
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
Type / to search
  1. Counter-Strike 2
  2. client
  3. CLC_Messages

CLC_Messages

uint32_t
  • clc_ClientInfo = 200x14
  • clc_Move = 210x15
  • clc_VoiceData = 220x16
  • clc_BaselineAck = 230x17
  • clc_RespondCvarValue = 250x19
  • clc_LoadingProgress = 270x1B
  • clc_SplitPlayerConnect = 280x1C
  • clc_SplitPlayerDisconnect = 300x1E
  • clc_ServerStatus = 310x1F
  • clc_RequestPause = 330x21
  • clc_CmdKeyValues = 340x22
  • clc_RconServerDetails = 350x23
  • clc_HltvReplay = 360x24
  • clc_Diagnostic = 370x25
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10812696 built on Jul 09 2026.