Source 2 Viewer
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CModelState
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerHudModelArmsAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
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Counter-Strike 2
client
C_PointEntity
CMapInfo
CMapInfo
Inherits from (86 fields)
C_PointEntity
C_BaseEntity
CEntityInstance
expand fields
m_iBuyingStatus
:
int32
1544 (0x0608)
m_flBombRadius
:
float32
1548 (0x060C)
m_iPetPopulation
:
int32
1552 (0x0610)
m_bUseNormalSpawnsForDM
:
bool
1556 (0x0614)
m_bDisableAutoGeneratedDMSpawns
:
bool
1557 (0x0615)
m_flBotMaxVisionDistance
:
float32
1560 (0x0618)
m_iHostageCount
:
int32
1564 (0x061C)
m_bFadePlayerVisibilityFarZ
:
bool
1568 (0x0620)
m_bRainTraceToSkyEnabled
:
bool
1569 (0x0621)
m_flEnvRainStrength
:
float32
1572 (0x0624)
m_flEnvPuddleRippleStrength
:
float32
1576 (0x0628)
m_flEnvPuddleRippleDirection
:
float32
1580 (0x062C)
m_flEnvWetnessCoverage
:
float32
1584 (0x0630)
m_flEnvWetnessDryingAmount
:
float32
1588 (0x0634)
Also in
server.dll