Source 2 Viewer
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CGrenadeTracer_API
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLC_Messages
CLightComponent
CLightEntityAPI
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CMapInfo_API
CModelState
CNMEventPulseState_t
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginCellCoordQuantizedVectorWS
CNetworkOriginQuantizedVector
CNetworkOriginQuantizedVectorWS
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerPulse
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CParticleSystemAPI
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPointValueRemapperAPI
CPrecipitationVData
CPropDataComponent
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
Type
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to search
Counter-Strike 2
client
CEntityComponent
CLightComponent
CLightComponent
Inherits from (0 fields)
CEntityComponent
__m_pChainEntity
:
CNetworkVarChainer
56 (0x38)
MNotSaved
m_Color
:
Color
117 (0x75)
m_SecondaryColor
:
Color
121 (0x79)
m_flBrightness
:
float32
128 (0x80)
m_flBrightnessScale
:
float32
= 1
132 (0x84)
m_flBrightnessMult
:
float32
= 1
136 (0x88)
m_flRange
:
float32
140 (0x8C)
m_flFalloff
:
float32
144 (0x90)
m_flAttenuation0
:
float32
148 (0x94)
m_flAttenuation1
:
float32
152 (0x98)
m_flAttenuation2
:
float32
156 (0x9C)
m_flTheta
:
float32
160 (0xA0)
m_flPhi
:
float32
164 (0xA4)
m_hLightCookie
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
168 (0xA8)
m_nCascades
:
int32
176 (0xB0)
m_nCastShadows
:
int32
180 (0xB4)
m_nShadowWidth
:
int32
184 (0xB8)
m_nShadowHeight
:
int32
188 (0xBC)
m_bRenderDiffuse
:
bool
= true
192 (0xC0)
m_nRenderSpecular
:
int32
= 1
196 (0xC4)
m_bRenderTransmissive
:
bool
= true
200 (0xC8)
m_flOrthoLightWidth
:
float32
204 (0xCC)
m_flOrthoLightHeight
:
float32
208 (0xD0)
m_nStyle
:
int32
212 (0xD4)
m_Pattern
:
CUtlString
216 (0xD8)
m_nCascadeRenderStaticObjects
:
int32
= -1
224 (0xE0)
m_flShadowCascadeCrossFade
:
float32
228 (0xE4)
m_flShadowCascadeDistanceFade
:
float32
232 (0xE8)
m_flShadowCascadeDistance0
:
float32
236 (0xEC)
m_flShadowCascadeDistance1
:
float32
240 (0xF0)
m_flShadowCascadeDistance2
:
float32
244 (0xF4)
m_flShadowCascadeDistance3
:
float32
248 (0xF8)
m_nShadowCascadeResolution0
:
int32
252 (0xFC)
m_nShadowCascadeResolution1
:
int32
256 (0x0100)
m_nShadowCascadeResolution2
:
int32
260 (0x0104)
m_nShadowCascadeResolution3
:
int32
264 (0x0108)
m_bUsesBakedShadowing
:
bool
268 (0x010C)
m_nShadowPriority
:
int32
= -1
272 (0x0110)
m_nBakedShadowIndex
:
int32
= -1
276 (0x0114)
m_nLightPathUniqueId
:
int32
280 (0x0118)
m_nLightMapUniqueId
:
int32
284 (0x011C)
m_bRenderToCubemaps
:
bool
= true
288 (0x0120)
m_bAllowSSTGeneration
:
bool
= true
289 (0x0121)
m_nDirectLight
:
int32
292 (0x0124)
m_nBounceLight
:
int32
296 (0x0128)
m_flBounceScale
:
float32
300 (0x012C)
m_flFadeMinDist
:
float32
304 (0x0130)
m_flFadeMaxDist
:
float32
308 (0x0134)
m_flShadowFadeMinDist
:
float32
312 (0x0138)
m_flShadowFadeMaxDist
:
float32
316 (0x013C)
m_bEnabled
:
bool
320 (0x0140)
m_bFlicker
:
bool
321 (0x0141)
m_bPrecomputedFieldsValid
:
bool
322 (0x0142)
m_vPrecomputedBoundsMins
:
Vector
324 (0x0144)
m_vPrecomputedBoundsMaxs
:
Vector
336 (0x0150)
m_vPrecomputedOBBOrigin
:
Vector
348 (0x015C)
m_vPrecomputedOBBAngles
:
QAngle
360 (0x0168)
m_vPrecomputedOBBExtent
:
Vector
372 (0x0174)
m_flPrecomputedMaxRange
:
float32
384 (0x0180)
m_nFogLightingMode
:
int32
388 (0x0184)
m_flFogContributionStength
:
float32
= 1
392 (0x0188)
m_flNearClipPlane
:
float32
= 1
396 (0x018C)
m_SkyColor
:
Color
400 (0x0190)
m_flSkyIntensity
:
float32
404 (0x0194)
m_SkyAmbientBounce
:
Color
408 (0x0198)
m_bUseSecondaryColor
:
bool
412 (0x019C)
m_bMixedShadows
:
bool
413 (0x019D)
MNotSaved
m_flLightStyleStartTime
:
GameTime_t
416 (0x01A0)
m_flCapsuleLength
:
float32
420 (0x01A4)
m_flMinRoughness
:
float32
424 (0x01A8)
Referenced by (1)
C_LightEntity
m_CLightComponent
Also in
server.dll
Dota 2
Deadlock