Source 2 Viewer
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CModelState
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
Type
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to search
Counter-Strike 2
client
CEntityComponent
CLightComponent
CLightComponent
Inherits from (0 fields)
CEntityComponent
__m_pChainEntity
:
CNetworkVarChainer
56 (0x38)
MNotSaved
m_Color
:
Color
117 (0x75)
m_SecondaryColor
:
Color
121 (0x79)
m_flBrightness
:
float32
128 (0x80)
m_flBrightnessScale
:
float32
132 (0x84)
m_flBrightnessMult
:
float32
136 (0x88)
m_flRange
:
float32
140 (0x8C)
m_flFalloff
:
float32
144 (0x90)
m_flAttenuation0
:
float32
148 (0x94)
m_flAttenuation1
:
float32
152 (0x98)
m_flAttenuation2
:
float32
156 (0x9C)
m_flTheta
:
float32
160 (0xA0)
m_flPhi
:
float32
164 (0xA4)
m_hLightCookie
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
168 (0xA8)
m_nCascades
:
int32
176 (0xB0)
m_nCastShadows
:
int32
180 (0xB4)
m_nShadowWidth
:
int32
184 (0xB8)
m_nShadowHeight
:
int32
188 (0xBC)
m_bRenderDiffuse
:
bool
192 (0xC0)
m_nRenderSpecular
:
int32
196 (0xC4)
m_bRenderTransmissive
:
bool
200 (0xC8)
m_flOrthoLightWidth
:
float32
204 (0xCC)
m_flOrthoLightHeight
:
float32
208 (0xD0)
m_nStyle
:
int32
212 (0xD4)
m_Pattern
:
CUtlString
216 (0xD8)
m_nCascadeRenderStaticObjects
:
int32
224 (0xE0)
m_flShadowCascadeCrossFade
:
float32
228 (0xE4)
m_flShadowCascadeDistanceFade
:
float32
232 (0xE8)
m_flShadowCascadeDistance0
:
float32
236 (0xEC)
m_flShadowCascadeDistance1
:
float32
240 (0xF0)
m_flShadowCascadeDistance2
:
float32
244 (0xF4)
m_flShadowCascadeDistance3
:
float32
248 (0xF8)
m_nShadowCascadeResolution0
:
int32
252 (0xFC)
m_nShadowCascadeResolution1
:
int32
256 (0x0100)
m_nShadowCascadeResolution2
:
int32
260 (0x0104)
m_nShadowCascadeResolution3
:
int32
264 (0x0108)
m_bUsesBakedShadowing
:
bool
268 (0x010C)
m_nShadowPriority
:
int32
272 (0x0110)
m_nBakedShadowIndex
:
int32
276 (0x0114)
m_nLightPathUniqueId
:
int32
280 (0x0118)
m_nLightMapUniqueId
:
int32
284 (0x011C)
m_bRenderToCubemaps
:
bool
288 (0x0120)
m_bAllowSSTGeneration
:
bool
289 (0x0121)
m_nDirectLight
:
int32
292 (0x0124)
m_nBounceLight
:
int32
296 (0x0128)
m_flBounceScale
:
float32
300 (0x012C)
m_flFadeMinDist
:
float32
304 (0x0130)
m_flFadeMaxDist
:
float32
308 (0x0134)
m_flShadowFadeMinDist
:
float32
312 (0x0138)
m_flShadowFadeMaxDist
:
float32
316 (0x013C)
m_bEnabled
:
bool
320 (0x0140)
m_bFlicker
:
bool
321 (0x0141)
m_bPrecomputedFieldsValid
:
bool
322 (0x0142)
m_vPrecomputedBoundsMins
:
Vector
324 (0x0144)
m_vPrecomputedBoundsMaxs
:
Vector
336 (0x0150)
m_vPrecomputedOBBOrigin
:
Vector
348 (0x015C)
m_vPrecomputedOBBAngles
:
QAngle
360 (0x0168)
m_vPrecomputedOBBExtent
:
Vector
372 (0x0174)
m_flPrecomputedMaxRange
:
float32
384 (0x0180)
m_nFogLightingMode
:
int32
388 (0x0184)
m_flFogContributionStength
:
float32
392 (0x0188)
m_flNearClipPlane
:
float32
396 (0x018C)
m_SkyColor
:
Color
400 (0x0190)
m_flSkyIntensity
:
float32
404 (0x0194)
m_SkyAmbientBounce
:
Color
408 (0x0198)
m_bUseSecondaryColor
:
bool
412 (0x019C)
m_bMixedShadows
:
bool
413 (0x019D)
MNotSaved
m_flLightStyleStartTime
:
GameTime_t
416 (0x01A0)
m_flCapsuleLength
:
float32
420 (0x01A4)
m_flMinRoughness
:
float32
424 (0x01A8)
Referenced by (1)
C_LightEntity
m_CLightComponent
Also in
server.dll
Dota 2
Deadlock