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Type / to search
  1. Counter-Strike 2
  2. client
  3. CModelState

CModelState

  • m_hModel: CStrongHandle< InfoForResourceTypeCModel >160 (0xA0)
  • m_ModelName: CUtlSymbolLarge168 (0xA8)
  • m_pVPhysicsAggregate: IPhysAggregateInstance*224 (0xE0)
    MPhysPtr
  • m_flRootBoneOffset_x: float32232 (0xE8)
  • m_flRootBoneOffset_y: float32236 (0xEC)
  • m_flRootBoneOffset_z: float32240 (0xF0)
  • m_nRootBoneOffsetResetSerialNumber: uint8244 (0xF4)
  • m_bClientClothCreationSuppressed: bool272 (0x0110)
  • m_nAnimStateNoInterpSerialNumber: uint8448 (0x01C0)
  • m_MeshGroupMask: uint64456 (0x01C8)
  • m_nBodyGroupChoices: C_NetworkUtlVectorBase< int32 >536 (0x0218)
  • m_nIdealMotionType: int8610 (0x0262)
  • m_nForceLOD: int8611 (0x0263)
  • m_nClothUpdateFlags: int8612 (0x0264)
Referenced by (1)
CSkeletonInstancem_modelState
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.