Source 2 Viewer
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLC_Messages
CLightComponent
CLightEntityAPI
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CMapInfo_API
CModelState
CNMEventPulseState_t
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginCellCoordQuantizedVectorWS
CNetworkOriginQuantizedVector
CNetworkOriginQuantizedVectorWS
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerPulse
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CParticleSystemAPI
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPointValueRemapperAPI
CPrecipitationVData
CPropDataComponent
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
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Counter-Strike 2
client
CModelState
CModelState
MGetKV3ClassDefaults
: Could not parse KV3 Defaults
m_hModel
:
CStrongHandle
<
InfoForResourceTypeCModel
>
160 (0xA0)
m_ModelName
:
CUtlSymbolLarge
168 (0xA8)
m_pVPhysicsAggregate
:
IPhysAggregateInstance
*
224 (0xE0)
MPhysPtr
m_flRootBoneOffset_x
:
float32
232 (0xE8)
m_flRootBoneOffset_y
:
float32
236 (0xEC)
m_flRootBoneOffset_z
:
float32
240 (0xF0)
m_nRootBoneOffsetResetSerialNumber
:
uint8
244 (0xF4)
m_bClientClothCreationSuppressed
:
bool
272 (0x0110)
m_nAnimStateNoInterpSerialNumber
:
uint8
512 (0x0200)
m_MeshGroupMask
:
uint64
520 (0x0208)
m_nBodyGroupChoices
:
C_NetworkUtlVectorBase
<
int32
>
600 (0x0258)
m_nIdealMotionType
:
int8
674 (0x02A2)
m_nForceLOD
:
int8
675 (0x02A3)
m_nClothUpdateFlags
:
int8
676 (0x02A4)
Referenced by (1)
CSkeletonInstance
m_modelState
Also in
server.dll
Dota 2
Deadlock