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CInterpolatedValue
CLC_Messages
CLICK_BEHAVIORS
CLightComponent
CLightInfoBase
CLogicRelay
CLogicalEntity
CMatch3AbilityBaseDefinition
CMatch3AbilityDefinition
CMatch3AbilityParamDefinition
CMatch3GameModeDefinition
CMatch3HeroDefinition
CMatch3Level
CMatch3OpponentActionDefinition
CMatch3OpponentActionInstanceDefinition
CMatch3OpponentDefinition
CMatch3OpponentHeroItemDefinition
CMatchTrackedStatDefinition
CMatchTrackedStatsEntity
CModelState
CModifierParams
CMonsterHunterCosmeticSkinGroup
CMonsterHunterCraftableRewardDefinition
CMonsterHunterEconItemDefinition
CMonsterHunterHeroCodexDefinition
CMonsterHunterHeroDefinition
CMonsterHunterMaterialDefinition
CMonsterHunterMaterialDropDefinition
CMonsterHunterSmallRewardCategoryDefinition
CMonsterHunterTradeRecipeDefinition
CMonsterHunterWorldDefinition
CMonterHunterHunterRankRewardDefinition
CMsgBattleReport_CompareContext
CMsgBattleReport_ELaneOutcome
CMsgBattleReport_EOutcome
CMsgBattleReport_HighlightCategory
CMsgBattleReport_HighlightRarity
CMsgBattleReport_HighlightTier
CMsgBattleReport_HighlightType
CMsgBattleReport_Role
CMsgClientToGCUpdateComicBookStat_Type
CMsgDOTARequestMatches_SkillLevel
CNMEventPulseState_t
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginCellCoordQuantizedVectorWS
CNetworkOriginQuantizedVector
CNetworkOriginQuantizedVectorWS
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerBodyGroup
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerPulse
CNmEventConsumerSound
CODTA_Unit_Warlock_Imp
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
Type
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Dota 2
client
CModelState
CModelState
MGetKV3ClassDefaults
: Could not parse KV3 Defaults
m_hModel
:
CStrongHandle
<
InfoForResourceTypeCModel
>
160 (0xA0)
m_ModelName
:
CUtlSymbolLarge
168 (0xA8)
m_pVPhysicsAggregate
:
IPhysAggregateInstance
*
224 (0xE0)
MPhysPtr
m_flRootBoneOffset_x
:
float32
232 (0xE8)
m_flRootBoneOffset_y
:
float32
236 (0xEC)
m_flRootBoneOffset_z
:
float32
240 (0xF0)
m_nRootBoneOffsetResetSerialNumber
:
uint8
244 (0xF4)
m_bClientClothCreationSuppressed
:
bool
272 (0x0110)
m_nAnimStateNoInterpSerialNumber
:
uint8
512 (0x0200)
m_MeshGroupMask
:
uint64
520 (0x0208)
m_nBodyGroupChoices
:
C_NetworkUtlVectorBase
<
int32
>
600 (0x0258)
m_nIdealMotionType
:
int8
674 (0x02A2)
m_nForceLOD
:
int8
675 (0x02A3)
m_nClothUpdateFlags
:
int8
676 (0x02A4)
Referenced by (1)
CSkeletonInstance
m_modelState
Also in
server.dll
Counter-Strike 2
Deadlock