Source 2 Viewer
CIngameEvent_Frostivus2024
CIngameEvent_MonsterHunter
CIngameEvent_MonsterHunter_DummyModifierHolder
CIngameEvent_MuertaReleaseSpring2023
CIngameEvent_MuertaReleaseSpring2023_DummyModifierHolder
CIngameEvent_NewBloom2019
CIngameEvent_PermanentGrants
CIngameEvent_SeasonFall2025
CIngameEvent_SeasonalRewardLine
CIngameEvent_Spring2021
CIngameEvent_TI2020
CIngameEvent_TI2022
CIngameEvent_TI2023
CIngameEvent_TI2024
CIngameEvent_TI2025
CInterpolatedValue
CLC_Messages
CLICK_BEHAVIORS
CLightComponent
CLightInfoBase
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMatch3AbilityBaseDefinition
CMatch3AbilityDefinition
CMatch3AbilityParamDefinition
CMatch3GameModeDefinition
CMatch3HeroDefinition
CMatch3Level
CMatch3OpponentActionDefinition
CMatch3OpponentActionInstanceDefinition
CMatch3OpponentDefinition
CMatch3OpponentHeroItemDefinition
CMatchTrackedStatDefinition
CMatchTrackedStatsEntity
CModelState
CModifierParams
CMonsterHunterCosmeticSkinGroup
CMonsterHunterCraftableRewardDefinition
CMonsterHunterEconItemDefinition
CMonsterHunterHeroCodexDefinition
CMonsterHunterHeroDefinition
CMonsterHunterMaterialDefinition
CMonsterHunterMaterialDropDefinition
CMonsterHunterSmallRewardCategoryDefinition
CMonsterHunterTradeRecipeDefinition
CMonsterHunterWorldDefinition
CMonterHunterHunterRankRewardDefinition
CMsgBattleReport_CompareContext
CMsgBattleReport_ELaneOutcome
CMsgBattleReport_EOutcome
CMsgBattleReport_HighlightCategory
CMsgBattleReport_HighlightRarity
CMsgBattleReport_HighlightTier
CMsgBattleReport_HighlightType
CMsgBattleReport_Role
CMsgClientToGCUpdateComicBookStat_Type
CMsgDOTARequestMatches_SkillLevel
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CODTA_Unit_Warlock_Imp
CPanel2DAPI
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
Type
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to search
Dota 2
client
CLightInfoBase
CLightInfoBase
m_origin2D
:
Vector2D
16 (0x10)
m_Color
:
Color
[2]
24 (0x18)
m_LightScale
:
float32
[2]
32 (0x20)
m_AmbientColor
:
Color
[2]
40 (0x28)
m_AmbientScale
:
float32
[2]
48 (0x30)
m_ShadowColor
:
Color
[2]
56 (0x38)
m_ShadowSecondaryColor
:
Color
[2]
64 (0x40)
m_ShadowScale
:
float32
[2]
72 (0x48)
m_ShadowGroundScale
:
float32
[2]
80 (0x50)
m_SpecularColor
:
Color
[2]
88 (0x58)
m_flSpecularPower
:
float32
[2]
96 (0x60)
m_flSpecularIndependence
:
float32
[2]
104 (0x68)
m_SpecularDirection
:
Vector
[2]
112 (0x70)
m_InspectorSpecularDirection
:
Vector
[2]
136 (0x88)
m_LightDirection
:
Vector
[2]
160 (0xA0)
m_AmbientDirection
:
Vector
[2]
184 (0xB8)
m_FogColor
:
Color
[2]
208 (0xD0)
m_FogStart
:
float32
[2]
216 (0xD8)
m_FogEnd
:
float32
[2]
224 (0xE0)
m_HeightFogValue
:
float32
[2]
232 (0xE8)
m_HeightFogColor
:
Color
[2]
240 (0xF0)
m_FoWDarkness
:
float32
[2]
248 (0xF8)
m_FoWColorR
:
float32
[2]
256 (0x0100)
m_FoWColorG
:
float32
[2]
264 (0x0108)
m_FoWColorB
:
float32
[2]
272 (0x0110)
m_InspectorViewFogColor
:
Color
[2]
280 (0x0118)
m_windAngle
:
QAngle
288 (0x0120)
m_flWindAmount
:
float32
[2]
300 (0x012C)
m_flMinWind
:
float32
308 (0x0134)
m_flMaxWind
:
float32
312 (0x0138)
m_flMinGust
:
float32
316 (0x013C)
m_flMaxGust
:
float32
320 (0x0140)
m_flMinGustDelay
:
float32
324 (0x0144)
m_flMaxGustDelay
:
float32
328 (0x0148)
m_flGustDuration
:
float32
332 (0x014C)
m_flGustDirChange
:
float32
336 (0x0150)
m_skyboxAngle
:
QAngle
[2]
340 (0x0154)
m_hSkyboxMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
[2]
368 (0x0170)
m_vSkyboxTintColor
:
Color
[2]
384 (0x0180)
m_nSkyboxFogType
:
uint8
392 (0x0188)
m_flSkyboxAngularFogMaxEnd
:
float32
396 (0x018C)
m_flSkyboxAngularFogMaxStart
:
float32
400 (0x0190)
m_flSkyboxAngularFogMinStart
:
float32
404 (0x0194)
m_flSkyboxAngularFogMinEnd
:
float32
408 (0x0198)
m_vAngularParams
:
Vector4D
412 (0x019C)
m_vHeightFogColor
:
Color
[2]
428 (0x01AC)
m_flFogMaxZ
:
float32
436 (0x01B4)
m_flFogDensity
:
float32
[2]
440 (0x01B8)
m_flFogFalloff
:
float32
448 (0x01C0)
m_hFogTexture0
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
456 (0x01C8)
m_flFogLayer0Rotation
:
float32
464 (0x01D0)
m_flFogLayer0Scale
:
float32
468 (0x01D4)
m_flFoglayer0ScrollU
:
float32
[2]
472 (0x01D8)
m_flFoglayer0ScrollV
:
float32
[2]
480 (0x01E0)
m_hFogTexture1
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
488 (0x01E8)
m_flFogLayer1Rotation
:
float32
496 (0x01F0)
m_flFogLayer1Scale
:
float32
500 (0x01F4)
m_flFoglayer1ScrollU
:
float32
[2]
504 (0x01F8)
m_flFoglayer1ScrollV
:
float32
[2]
512 (0x0200)
m_hFogTextureOpacity
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
520 (0x0208)
m_hWaterFlowMapTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
528 (0x0210)
m_hFogFlowMapTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
536 (0x0218)
m_flFogExclusionInnerRadius
:
float32
544 (0x0220)
m_flFogExclusionHeightBias
:
float32
548 (0x0224)
m_flCausticSpeedScale
:
float32
556 (0x022C)
m_flCausticAmplitudeScale
:
float32
560 (0x0230)
m_hColorWarp
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
568 (0x0238)
m_flColorWarpBlendToFull
:
float32
576 (0x0240)
m_fInnerRadius
:
float32
580 (0x0244)
m_fOuterRadius
:
float32
584 (0x0248)
m_flLightning_specular_pow_scale_min
:
float32
588 (0x024C)
m_flLightning_specular_pow_scale_max
:
float32
592 (0x0250)
m_lightningColor
:
Color
596 (0x0254)
m_flLightningIntensityMin
:
float32
600 (0x0258)
m_flLightningIntensityMax
:
float32
604 (0x025C)
m_flLightningElevation
:
float32
608 (0x0260)
m_flLightningSpecularIntensity
:
float32
612 (0x0264)
m_flFarZOverride
:
float32
616 (0x0268)
m_flAmbientShadowAmount
:
float32
620 (0x026C)
m_nWeatherType
:
int32
624 (0x0270)
m_WeatherEffect
:
CUtlString
632 (0x0278)
m_flLightning_period_min
:
float32
640 (0x0280)
m_flLightning_period_max
:
float32
644 (0x0284)
m_flLightning_duration_min
:
float32
648 (0x0288)
m_flLightning_duration_max
:
float32
652 (0x028C)
m_flLightning_fluctuation_min
:
float32
656 (0x0290)
m_flLightning_fluctuation_max
:
float32
660 (0x0294)
m_pszLightningSound
:
char
[260]
664 (0x0298)
m_flNextLightningStartTime
:
float32
924 (0x039C)
m_flNextLightningEndTime
:
float32
928 (0x03A0)
m_flLightningFluctuationTimeStart
:
float32
932 (0x03A4)
m_flLightningFluctuationTimeEnd
:
float32
936 (0x03A8)
m_flLightningNumFluctuations
:
float32
940 (0x03AC)
m_flNextLightningSoundTime
:
float32
944 (0x03B0)
m_bPlayLightingSound
:
bool
948 (0x03B4)
m_flLightningEventMagnitude
:
float32
952 (0x03B8)
m_flLightningScale
:
float32
956 (0x03BC)
m_flLightningFluctuation
:
float32
960 (0x03C0)
m_flLightningAngle
:
float32
964 (0x03C4)
m_flLightningEventPercentage
:
float32
968 (0x03C8)
Referenced by (1)
C_DOTA_LightInfo