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Type / to search
  1. Dota 2
  2. client
  3. CMatch3OpponentDefinition

CMatch3OpponentDefinition

MVDataRoot
  • m_unOpponentID: Match3OpponentID_t0 (0x00)
  • m_sLocName: CUtlString16 (0x10)
  • m_sLocFlavor: CUtlString24 (0x18)
  • m_sUnitName: CUtlString32 (0x20)
  • m_sModelName: CUtlString40 (0x28)
  • m_nHeroID: HeroID_t48 (0x30)
  • m_vecHeroItems: CUtlVector< CMatch3OpponentHeroItemDefinition >56 (0x38)
  • m_nHeroPrimarySlotIndex: int32 = -180 (0x50)
  • m_nHeroModelIndex: int3284 (0x54)
  • m_nHeroSkinOverride: int32 = -188 (0x58)
  • m_vModelOffset: Vector92 (0x5C)
  • m_flModelScale: float32 = -1104 (0x68)
  • m_flMaxHealth: float32108 (0x6C)
  • m_sAttackParticleEffect: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >112 (0x70)
  • m_sAttackImpactSound: CUtlString336 (0x0150)
  • m_vecIntroActions: CUtlVector< CMatch3OpponentActionInstanceDefinition >344 (0x0158)
  • m_vecRepeatingActions: CUtlVector< CMatch3OpponentActionInstanceDefinition >368 (0x0170)
  • m_vecOutroActions: CUtlVector< CMatch3OpponentActionInstanceDefinition >392 (0x0188)
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.