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CMatchTrackedStatDefinition
CMatchTrackedStatsEntity
CModelState
CModifierParams
CMonsterHunterCosmeticSkinGroup
CMonsterHunterCraftableRewardDefinition
CMonsterHunterEconItemDefinition
CMonsterHunterHeroCodexDefinition
CMonsterHunterHeroDefinition
CMonsterHunterMaterialDefinition
CMonsterHunterMaterialDropDefinition
CMonsterHunterSmallRewardCategoryDefinition
CMonsterHunterTradeRecipeDefinition
CMonsterHunterWorldDefinition
CMonterHunterHunterRankRewardDefinition
CMsgBattleReport_CompareContext
CMsgBattleReport_ELaneOutcome
CMsgBattleReport_EOutcome
CMsgBattleReport_HighlightCategory
CMsgBattleReport_HighlightRarity
CMsgBattleReport_HighlightTier
CMsgBattleReport_HighlightType
CMsgBattleReport_Role
CMsgClientToGCUpdateComicBookStat_Type
CMsgDOTARequestMatches_SkillLevel
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CODTA_Unit_Warlock_Imp
CPanel2DAPI
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPortraitData
CPrecipitationVData
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_ShmupWaitForDuration
CPulseCell_ShmupWaitForDuration::CursorState_t
CPulseCell_Step_EntFire
CPulseCell_WaitForPanelClass
CPulseCell_WaitForPanelClass::CursorState_t
CPulseGameBlackboard
CPulseGraphInstance_PanoramaPanel
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Dota 2
client
CMsgBattleReport_HighlightRarity
CMsgBattleReport_HighlightRarity
uint32_t
k_eHighlightCommon
=
0
0x00
MPropertyFriendlyName
: "Common"
k_eHighlightUncommon
=
1
0x01
MPropertyFriendlyName
: "Uncommon"
k_eHighlightRare
=
2
0x02
MPropertyFriendlyName
: "Rare"
Referenced by (1)
CDOTABattleReportHighlight
m_eHighlightRarity